Class: GamePlay::BaseCleanUpdate::FrameBalanced

Inherits:
GamePlay::BaseCleanUpdate show all
Includes:
Graphics::FPSBalancer::Marker
Defined in:
docs/4_Systems_000_General_2_GamePlay__Base.rb

Overview

Base that takes frame balancing in account

Constant Summary

Constants inherited from GamePlay::BaseCleanUpdate

AIU_KEY2METHOD

Constants inherited from GamePlay::Base

GamePlay::Base::DEFAULT_TRANSITION, GamePlay::Base::DEFAULT_TRANSITION_PARAMETER

Constants included from Input

Input::ALIAS_KEYS, Input::AXIS_MAPPING, Input::AXIS_SENSITIVITY, Input::DEAD_ZONE, Input::Keyboard, Input::Keys, Input::NON_TRIGGER_ZONE, Input::REPEAT_COOLDOWN, Input::REPEAT_SPACE

Constants included from DisplayMessage

DisplayMessage::MESSAGE_ERROR, DisplayMessage::MESSAGE_PROCESS_ERROR

Instance Attribute Summary

Attributes inherited from GamePlay::Base

#__last_scene, #__result_process, #running, #viewport

Attributes included from DisplayMessage

#message_window

Instance Method Summary collapse

Methods included from Graphics::FPSBalancer::Marker

#frame_balanced?

Methods inherited from GamePlay::BaseCleanUpdate

#automatic_input_update

Methods inherited from GamePlay::Base

#add_disposable, #call_scene, #dispose, #find_parent, #initialize, #main, #return_to_scene, #snap_to_bitmap, #visible, #visible=

Methods included from Input

dir4, dir8, get_text, joy_axis_position, press?, register_events, released?, repeat?, swap_states, trigger?

Methods included from DisplayMessage

#can_display_message_be_called?, #close_message_window, #display_message, #display_message_and_wait, #message_class, #message_processing?, #message_visible, #message_visible=

Constructor Details

This class inherits a constructor from GamePlay::Base

Instance Method Details

#update

Update with frame balancing



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# File 'docs/4_Systems_000_General_2_GamePlay__Base.rb', line 287

def update
end