Class: GamePlay::Casino::SlotMachine

Inherits:
BaseCleanUpdate::FrameBalanced show all
Includes:
UI::Casino
Defined in:
docs/4_Systems_900_Games.rb

Overview

Scene of the Slot Machines

Constant Summary collapse

PAYOUT_VALUES =

PAYOUT associated to each values

{1 => 3, 2 => 300, 6 => 300, 3 => 12, 4 => 6}
ACTIONS =

Actions for the mouse

%i[action_b action_b action_b action_b]

Constants inherited from BaseCleanUpdate

BaseCleanUpdate::AIU_KEY2METHOD

Constants inherited from Base

Base::DEFAULT_TRANSITION, Base::DEFAULT_TRANSITION_PARAMETER

Constants included from Input

Input::ALIAS_KEYS, Input::AXIS_MAPPING, Input::AXIS_SENSITIVITY, Input::DEAD_ZONE, Input::Keyboard, Input::Keys, Input::NON_TRIGGER_ZONE, Input::REPEAT_COOLDOWN, Input::REPEAT_SPACE

Constants included from DisplayMessage

DisplayMessage::MESSAGE_ERROR, DisplayMessage::MESSAGE_PROCESS_ERROR

Instance Attribute Summary

Attributes inherited from Base

#__last_scene, #__result_process, #running, #viewport

Attributes included from DisplayMessage

#message_window

Instance Method Summary collapse

Methods inherited from BaseCleanUpdate::FrameBalanced

#update

Methods included from Graphics::FPSBalancer::Marker

#frame_balanced?

Methods inherited from BaseCleanUpdate

#automatic_input_update, #update

Methods inherited from Base

#add_disposable, #call_scene, #dispose, #find_parent, #main, #return_to_scene, #snap_to_bitmap, #update, #visible, #visible=

Methods included from Input

dir4, dir8, get_text, joy_axis_position, press?, register_events, released?, repeat?, swap_states, trigger?

Methods included from DisplayMessage

#can_display_message_be_called?, #close_message_window, #display_message, #display_message_and_wait, #message_class, #message_processing?, #message_visible, #message_visible=

Constructor Details

#initialize(speed) ⇒ SlotMachine

Create a new SlotMachine Scene

Parameters:

  • speed (Integer)

    speed of the machine



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# File 'docs/4_Systems_900_Games.rb', line 288

def initialize(speed)
end

Instance Method Details

#player_coinInteger

Amount of coin the player has

Returns:

  • (Integer)


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# File 'docs/4_Systems_900_Games.rb', line 298

def player_coin
end

#player_coin=(coins)

Set the number of coin the player has

Parameters:

  • coins (Integer)


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# File 'docs/4_Systems_900_Games.rb', line 302

def player_coin=(coins)
end

#update_graphics

Update the graphics of the slot machines



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# File 'docs/4_Systems_900_Games.rb', line 294

def update_graphics
end

#update_inputs

Update the inputs of the slot machines



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# File 'docs/4_Systems_900_Games.rb', line 291

def update_inputs
end