Class: GamePlay::QuestUI

Inherits:
BaseCleanUpdate::FrameBalanced show all
Defined in:
docs/4_Systems_800_Quest.rb

Constant Summary collapse

CATEGORIES =

List of the categories of the quests

Returns:

  • (Array<Symbol>)
%i[primary secondary finished failed]
AIU_KEY2METHOD =

List of method called by automatic_input_update when pressing on a key

{A: :action_a, X: :action_x, Y: :action_y, B: :action_b, LEFT: :action_left, RIGHT: :action_right}
ACTIONS =

List of action the mouse can perform with ctrl button

%i[action_a action_x action_y action_b]

Constants inherited from Base

Base::DEFAULT_TRANSITION, Base::DEFAULT_TRANSITION_PARAMETER

Constants included from Input

Input::ALIAS_KEYS, Input::AXIS_MAPPING, Input::AXIS_SENSITIVITY, Input::DEAD_ZONE, Input::Keyboard, Input::Keys, Input::NON_TRIGGER_ZONE, Input::REPEAT_COOLDOWN, Input::REPEAT_SPACE

Constants included from DisplayMessage

DisplayMessage::MESSAGE_ERROR, DisplayMessage::MESSAGE_PROCESS_ERROR

Instance Attribute Summary

Attributes inherited from Base

#__last_scene, #__result_process, #running, #viewport

Attributes included from DisplayMessage

#message_window

Instance Method Summary collapse

Methods inherited from BaseCleanUpdate::FrameBalanced

#update

Methods included from Graphics::FPSBalancer::Marker

#frame_balanced?

Methods inherited from BaseCleanUpdate

#automatic_input_update, #update

Methods inherited from Base

#add_disposable, #call_scene, #dispose, #find_parent, #main, #return_to_scene, #snap_to_bitmap, #update, #visible, #visible=

Methods included from Input

dir4, dir8, get_text, joy_axis_position, press?, register_events, released?, repeat?, swap_states, trigger?

Methods included from DisplayMessage

#can_display_message_be_called?, #close_message_window, #display_message, #display_message_and_wait, #message_class, #message_processing?, #message_visible, #message_visible=

Constructor Details

#initialize(quests = PFM.game_state.quests) ⇒ QuestUI

Initialize the whole Quest UI

Parameters:

  • quests (PFM::Quests) (defaults to: PFM.game_state.quests)

    the quests to send to the Quest UI



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# File 'docs/4_Systems_800_Quest.rb', line 872

def initialize(quests = PFM.game_state.quests)
end

Instance Method Details

#update_graphics



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# File 'docs/4_Systems_800_Quest.rb', line 874

def update_graphics
end

#update_inputs

Update the input of the scene



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# File 'docs/4_Systems_800_Quest.rb', line 928

def update_inputs
end

#update_mouse(moved) ⇒ Boolean

Update the mouse interactions

Parameters:

  • moved (Boolean)

    if the mouse moved durring the frame

Returns:

  • (Boolean)

    if the thing after can update



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# File 'docs/4_Systems_800_Quest.rb', line 967

def update_mouse(moved)
end