Class: GamePlay::QuestUI
- Inherits:
-
BaseCleanUpdate::FrameBalanced
- Object
- Base
- BaseCleanUpdate
- BaseCleanUpdate::FrameBalanced
- GamePlay::QuestUI
- Defined in:
- docs/4_Systems_800_Quest.rb
Constant Summary collapse
- CATEGORIES =
List of the categories of the quests
%i[primary secondary finished failed]
- AIU_KEY2METHOD =
List of method called by automatic_input_update when pressing on a key
{A: :action_a, X: :action_x, Y: :action_y, B: :action_b, LEFT: :action_left, RIGHT: :action_right}
- ACTIONS =
List of action the mouse can perform with ctrl button
%i[action_a action_x action_y action_b]
Constants inherited from Base
Base::DEFAULT_TRANSITION, Base::DEFAULT_TRANSITION_PARAMETER
Constants included from Input
Input::ALIAS_KEYS, Input::AXIS_MAPPING, Input::AXIS_SENSITIVITY, Input::DEAD_ZONE, Input::Keyboard, Input::Keys, Input::NON_TRIGGER_ZONE, Input::REPEAT_COOLDOWN, Input::REPEAT_SPACE
Constants included from DisplayMessage
DisplayMessage::MESSAGE_ERROR, DisplayMessage::MESSAGE_PROCESS_ERROR
Instance Attribute Summary
Attributes inherited from Base
#__last_scene, #__result_process, #running, #viewport
Attributes included from DisplayMessage
Instance Method Summary collapse
-
#initialize(quests = PFM.game_state.quests) ⇒ QuestUI
constructor
Initialize the whole Quest UI.
- #update_graphics
-
#update_inputs
Update the input of the scene.
-
#update_mouse(moved) ⇒ Boolean
Update the mouse interactions.
Methods inherited from BaseCleanUpdate::FrameBalanced
Methods included from Graphics::FPSBalancer::Marker
Methods inherited from BaseCleanUpdate
#automatic_input_update, #update
Methods inherited from Base
#add_disposable, #call_scene, #dispose, #find_parent, #main, #return_to_scene, #snap_to_bitmap, #update, #visible, #visible=
Methods included from Input
dir4, dir8, get_text, joy_axis_position, press?, register_events, released?, repeat?, swap_states, trigger?
Methods included from DisplayMessage
#can_display_message_be_called?, #close_message_window, #display_message, #display_message_and_wait, #message_class, #message_processing?, #message_visible, #message_visible=
Constructor Details
#initialize(quests = PFM.game_state.quests) ⇒ QuestUI
Initialize the whole Quest UI
872 873 |
# File 'docs/4_Systems_800_Quest.rb', line 872 def initialize(quests = PFM.game_state.quests) end |
Instance Method Details
#update_graphics
874 875 |
# File 'docs/4_Systems_800_Quest.rb', line 874 def update_graphics end |
#update_inputs
Update the input of the scene
928 929 |
# File 'docs/4_Systems_800_Quest.rb', line 928 def update_inputs end |
#update_mouse(moved) ⇒ Boolean
Update the mouse interactions
967 968 |
# File 'docs/4_Systems_800_Quest.rb', line 967 def update_mouse(moved) end |