Class: PFM::GameState
- Defined in:
- docs/4_Systems_000_General_3_GameState.rb,
docs/4_Systems_101_Dex.rb,
docs/4_Systems_103_Bag.rb,
docs/4_Systems_901_GTS.rb,
docs/4_Systems_203_Shop.rb,
docs/4_Systems_999_Wild.rb,
docs/4_Systems_800_Quest.rb,
docs/4_Systems_104_Trainer.rb,
docs/4_Systems_105_Options.rb,
docs/4_Systems_200_Storage.rb,
docs/4_Systems_201_Daycare.rb,
docs/4_Systems_202_Environment.rb,
docs/4_Systems_801_Mining_Game.rb,
docs/4_Systems_300_Hall_of_fame.rb,
docs/4_Systems_951_DynamicLight.rb,
docs/4_Systems_998_Global_Systems.rb
Overview
The game informations and Party management
The global object is stored in PFM.game_state
Constant Summary collapse
- ON_INITIALIZE =
Constant containing all the proc to call when creating a new GameState object (for battle)
{}
- ON_PLAYER_INITIALIZE =
Constant containing all the proc to call when creating a new GameState object (for the player)
{}
- ON_EXPAND_GLOBAL_VARIABLES =
Constant containing all the proc to call when expanding the global variables
{}
- FASTER_HATCH_ABILITIES =
Abilities that increase the hatch speed
%i[magma_armor flame_body steam_engine]
Instance Attribute Summary collapse
-
#actors ⇒ Array<PFM::Pokemon>
The Pokemon of the Player.
-
#bag ⇒ PFM::Bag
The bag of the player.
-
#berries ⇒ Hash
The in game berry data.
-
#daycare ⇒ PFM::Daycare
The daycare management object.
-
#env ⇒ PFM::Environment
The environment informations.
-
#game_actors ⇒ Game_Actors
The $game_actors.
-
#game_map ⇒ Game_Map
The $game_map.
-
#game_party ⇒ Game_Party
The $game_party.
-
#game_player ⇒ Game_Player
The $game_player.
-
#game_screen ⇒ Game_Screen
The $game_screen.
-
#game_self_switches ⇒ Game_SelfSwitches
The $game_self_switches.
-
#game_self_variables ⇒ Game_SelfVariables
The $game_self_variables.
-
#game_switches ⇒ Game_Switches
The $game_switches.
-
#game_system ⇒ Game_System
The $game_system.
-
#game_temp ⇒ Game_Temp
The $game_temp.
-
#game_variables ⇒ Game_Variables
The $game_variables.
-
#hall_of_fame ⇒ PFM::Hall_of_Fame
The list of the victory in the Pokemon League.
-
#honey_trees ⇒ Array<Hash{ Symbol => Integer}>
readonly
Access to the honey tree information.
-
#level_max_limit ⇒ Integer
Maximum level an allied Pokemon can reach.
-
#mining_game ⇒ PFM::MiningGame
Stats and booleans relative to the Mining Game.
-
#nuri_yuri_dynamic_light
Access to the information of the current dynamic light state (Battle / Save).
-
#nuzlocke ⇒ Nuzlocke
The nuzlocke logic.
-
#online_pokemon
Returns the value of attribute online_pokemon.
-
#options ⇒ PFM::Options
The game options.
-
#pathfinding_requests ⇒ Array<Object>
The pathfinding requests.
-
#pokedex ⇒ PFM::Pokedex
The Pokedex of the player.
-
#quests ⇒ PFM::Quests
The player quests informations.
-
#repel_count ⇒ Integer
(also: #get_repel_count)
The number of steps the repel will work.
-
#repel_step_cooldown ⇒ Boolean
If the repel is on cooldown.
-
#shop ⇒ PFM::Shop
The list of the limited shops.
-
#steps ⇒ Integer
The number of steps the player did.
-
#storage ⇒ PFM::Storage
The PC storage of the player.
-
#tint_time_set ⇒ Symbol?
Name of the time set to use (nil = default).
-
#trainer ⇒ PFM::Trainer
The informations about the player and the game.
-
#user_data ⇒ Hash
readonly
User data.
-
#wild_battle ⇒ PFM::Wild_Battle
The information about the Wild Battle.
Class Method Summary collapse
-
.on_expand_global_variables(name, &block)
Add a new proc on global variable expand.
-
.on_initialize(name, &block)
Add a new proc on initialize (for battle).
-
.on_player_initialize(name, &block)
Add a new proc on player initialize (for the player).
Instance Method Summary collapse
-
#add_money(n)
Add money.
-
#add_pokemon(pkmn) ⇒ Boolean, Integer
Add a Pokemon to the pary (also update the Pokedex Informations).
-
#alive? ⇒ Boolean
Is the party able to start a battle ?.
-
#battle_starting_update
Update section to detect if a wild battle must start.
-
#can_learn?(id, index = false)
Checks if one Pokemon of the party can learn the requested skill.
-
#can_learn_index(id) ⇒ Integer, false
Return the index of the Pokemon who can learn the specified skill.
-
#can_learn_or_learnt?(id, index = false)
Checks if one Pokemon of the party can learn or has learnt the requested skill.
-
#can_learn_or_learnt_index(id) ⇒ Integer, false
Return the index of the Pokemon who can learn or has learn the specified skill.
-
#cant_process_event_tasks? ⇒ Boolean
Tell if EventTasks can’t process.
-
#contain_enough_selectable_pokemon?(arr = []) ⇒ Boolean
(also: #has_enough_selectable_pokemon?)
Check if the player has enough Pokemon to choose in its party Doesn’t count banned Pokemon.
-
#contain_matching_pokemon?(id, level = nil, form = nil, shiny = nil, index: false) ⇒ Boolean, Integer
(also: #has_pokemon?)
Check if the player has a specific Pokemon in its party.
-
#contain_pokemon_with_the_ability?(id, index = false) ⇒ Boolean, Integer
(also: #has_ability?)
Check if the party has a Pokemon with a specific ability.
-
#contain_pokemon_with_the_skill?(id, index = false) ⇒ Boolean, Integer
(also: #has_skill?)
Check if the party has a Pokemon with a specific skill.
-
#dead? ⇒ Boolean
Is the party not able to start a battle ?.
-
#empty? ⇒ Boolean
Is the party empty ?.
-
#expand_global_var
Expand the global variable with the instance variables of the object.
-
#find_pokemon(criteria) ⇒ PFM::Pokemon?
Return the Pokemon that match the specific criteria.
-
#first_pokemon_alive_index
Index of the first pokemon alive in the party.
-
#full? ⇒ Boolean
Is the party full ?.
-
#hatch_check_update
Update the remaining steps of all the Egg to hatch.
-
#heal_party
Heal the pokemon in the Party.
-
#increase_steps ⇒ Array
Increase the @step and manage events that trigger each steps.
-
#initialize(battle = false, starting_language = 'en') ⇒ GameState
constructor
Create a new Pokemon Party.
-
#load_parameters
Load some parameters (audio volume & text).
-
#lose_money(n)
Lose money.
-
#loyalty_update
Update the loyalty process of the pokemon.
-
#max_level ⇒ Integer
Return the maximum level of the Pokemon in the Party.
-
#money ⇒ Integer
Return the money the player has.
-
#money=(v)
Change the money the player has.
-
#online_id ⇒ Integer
Retrieve the online ID of the trainer.
-
#poison_update
Update the processing of the poison event.
-
#pokemon_ability_index(id) ⇒ Integer, false
Get the index of the Pokemon that has the specified ability.
-
#pokemon_alive(max = @actors.size)
Number of pokemon alive in the party.
-
#pokemon_index(id, level = nil, form = nil, shiny = nil) ⇒ Integer, false
Find a specific Pokemon index in the party.
-
#pokemon_skill_index(id) ⇒ Integer, false
Get the index of the Pokemon that has the specified skill.
-
#raw_online_id ⇒ Integer?
The raw_online_id doesn’t have the checksum to get a new ID, this is used for when you do new game.
-
#remove_pokemon(var, by_id = false, all = false)
Remove a pokemon from the party.
-
#repel_on_cooldown? ⇒ Boolean
Tell the state of the cooldown provided by cancelling a Repel check.
-
#repel_update
Update the processing of the repel.
-
#size ⇒ Integer
Return the size of the party.
-
#specific_alive?(id) ⇒ Boolean
Test if a specific Pokémon is able to fight or not.
-
#switch_pokemon(first, second)
Switch pokemon in the party.
Constructor Details
#initialize(battle = false, starting_language = 'en') ⇒ GameState
Create a new Pokemon Party
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 173 def initialize(battle = false, starting_language = 'en') end |
Instance Attribute Details
#actors ⇒ Array<PFM::Pokemon>
The Pokemon of the Player
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 32 def actors @actors end |
#bag ⇒ PFM::Bag
The bag of the player
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# File 'docs/4_Systems_103_Bag.rb', line 126 def bag @bag end |
#berries ⇒ Hash
The in game berry data
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 168 def berries @berries end |
#daycare ⇒ PFM::Daycare
The daycare management object
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# File 'docs/4_Systems_201_Daycare.rb', line 240 def daycare @daycare end |
#env ⇒ PFM::Environment
The environment informations
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# File 'docs/4_Systems_202_Environment.rb', line 285 def env @env end |
#game_actors ⇒ Game_Actors
The $game_actors
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 101 def game_actors @game_actors end |
#game_map ⇒ Game_Map
The $game_map
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 117 def game_map @game_map end |
#game_party ⇒ Game_Party
The $game_party
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 108 def game_party @game_party end |
#game_player ⇒ Game_Player
The $game_player
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 124 def game_player @game_player end |
#game_screen ⇒ Game_Screen
The $game_screen
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 94 def game_screen @game_screen end |
#game_self_switches ⇒ Game_SelfSwitches
The $game_self_switches
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 73 def game_self_switches @game_self_switches end |
#game_self_variables ⇒ Game_SelfVariables
The $game_self_variables
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 80 def game_self_variables @game_self_variables end |
#game_switches ⇒ Game_Switches
The $game_switches
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 63 def game_switches @game_switches end |
#game_system ⇒ Game_System
The $game_system
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 87 def game_system @game_system end |
#game_temp ⇒ Game_Temp
The $game_temp
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 131 def game_temp @game_temp end |
#game_variables ⇒ Game_Variables
The $game_variables
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 53 def game_variables @game_variables end |
#hall_of_fame ⇒ PFM::Hall_of_Fame
The list of the victory in the Pokemon League
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# File 'docs/4_Systems_300_Hall_of_fame.rb', line 22 def hall_of_fame @hall_of_fame end |
#honey_trees ⇒ Array<Hash{ Symbol => Integer}> (readonly)
Access to the honey tree information
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# File 'docs/4_Systems_998_Global_Systems.rb', line 85 def honey_trees @honey_trees end |
#level_max_limit ⇒ Integer
Maximum level an allied Pokemon can reach
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 163 def level_max_limit @level_max_limit end |
#mining_game ⇒ PFM::MiningGame
Stats and booleans relative to the Mining Game
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# File 'docs/4_Systems_801_Mining_Game.rb', line 359 def mining_game @mining_game end |
#nuri_yuri_dynamic_light
Access to the information of the current dynamic light state (Battle / Save)
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# File 'docs/4_Systems_951_DynamicLight.rb', line 181 def nuri_yuri_dynamic_light @nuri_yuri_dynamic_light end |
#nuzlocke ⇒ Nuzlocke
The nuzlocke logic
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 138 def nuzlocke @nuzlocke end |
#online_pokemon
Returns the value of attribute online_pokemon.
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# File 'docs/4_Systems_901_GTS.rb', line 296 def online_pokemon @online_pokemon end |
#options ⇒ PFM::Options
The game options
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# File 'docs/4_Systems_105_Options.rb', line 76 def @options end |
#pathfinding_requests ⇒ Array<Object>
The pathfinding requests
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 147 def pathfinding_requests @pathfinding_requests end |
#pokedex ⇒ PFM::Pokedex
The Pokedex of the player
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# File 'docs/4_Systems_101_Dex.rb', line 166 def pokedex @pokedex end |
#quests ⇒ PFM::Quests
The player quests informations
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# File 'docs/4_Systems_800_Quest.rb', line 405 def quests @quests end |
#repel_count ⇒ Integer Also known as: get_repel_count
The number of steps the repel will work
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 41 def repel_count @repel_count end |
#repel_step_cooldown ⇒ Boolean
If the repel is on cooldown
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 49 def repel_step_cooldown @repel_step_cooldown end |
#shop ⇒ PFM::Shop
The list of the limited shops
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# File 'docs/4_Systems_203_Shop.rb', line 81 def shop @shop end |
#steps ⇒ Integer
The number of steps the player did
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 45 def steps @steps end |
#storage ⇒ PFM::Storage
The PC storage of the player
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# File 'docs/4_Systems_200_Storage.rb', line 197 def storage @storage end |
#tint_time_set ⇒ Symbol?
Name of the time set to use (nil = default)
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 152 def tint_time_set @tint_time_set end |
#trainer ⇒ PFM::Trainer
The informations about the player and the game
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# File 'docs/4_Systems_104_Trainer.rb', line 184 def trainer @trainer end |
#user_data ⇒ Hash (readonly)
User data
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 155 def user_data @user_data end |
#wild_battle ⇒ PFM::Wild_Battle
The information about the Wild Battle
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# File 'docs/4_Systems_999_Wild.rb', line 295 def wild_battle @wild_battle end |
Class Method Details
.on_expand_global_variables(name, &block)
Add a new proc on global variable expand
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 27 def (name, &block) end |
.on_initialize(name, &block)
Add a new proc on initialize (for battle)
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 17 def on_initialize(name, &block) end |
.on_player_initialize(name, &block)
Add a new proc on player initialize (for the player)
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 22 def on_player_initialize(name, &block) end |
Instance Method Details
#add_money(n)
Add money
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 236 def add_money(n) end |
#add_pokemon(pkmn) ⇒ Boolean, Integer
Add a Pokemon to the pary (also update the Pokedex Informations)
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 285 def add_pokemon(pkmn) end |
#alive? ⇒ Boolean
Is the party able to start a battle ?
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 264 def alive? end |
#battle_starting_update
this methods calls common event 1 if a battle must start
Update section to detect if a wild battle must start
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 191 def battle_starting_update end |
#can_learn?(id) ⇒ Boolean #can_learn?(id, index) ⇒ Integer, false
Checks if one Pokemon of the party can learn the requested skill.
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 362 def can_learn?(id, index = false) end |
#can_learn_index(id) ⇒ Integer, false
Return the index of the Pokemon who can learn the specified skill
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 367 def can_learn_index(id) end |
#can_learn_or_learnt?(id) ⇒ Boolean #can_learn_or_learnt?(id, index) ⇒ Integer, false
Checks if one Pokemon of the party can learn or has learnt the requested skill.
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 378 def can_learn_or_learnt?(id, index = false) end |
#can_learn_or_learnt_index(id) ⇒ Integer, false
Return the index of the Pokemon who can learn or has learn the specified skill
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 383 def can_learn_or_learnt_index(id) end |
#cant_process_event_tasks? ⇒ Boolean
Tell if EventTasks can’t process
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 206 def cant_process_event_tasks? end |
#contain_enough_selectable_pokemon?(arr = []) ⇒ Boolean Also known as: has_enough_selectable_pokemon?
Check if the player has enough Pokemon to choose in its party Doesn’t count banned Pokemon
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 311 def contain_enough_selectable_pokemon?(arr = []) end |
#contain_matching_pokemon?(id, level = nil, form = nil, shiny = nil, index: false) ⇒ Boolean, Integer Also known as: has_pokemon?
Check if the player has a specific Pokemon in its party
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 305 def contain_matching_pokemon?(id, level = nil, form = nil, shiny = nil, index: false) end |
#contain_pokemon_with_the_ability?(id, index = false) ⇒ Boolean, Integer Also known as: has_ability?
Check if the party has a Pokemon with a specific ability
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 345 def contain_pokemon_with_the_ability?(id, index = false) end |
#contain_pokemon_with_the_skill?(id, index = false) ⇒ Boolean, Integer Also known as: has_skill?
Check if the party has a Pokemon with a specific skill
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 333 def contain_pokemon_with_the_skill?(id, index = false) end |
#dead? ⇒ Boolean
Is the party not able to start a battle ?
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 260 def dead? end |
#empty? ⇒ Boolean
Is the party empty ?
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 252 def empty? end |
#expand_global_var
Expand the global variable with the instance variables of the object
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 184 def end |
#find_pokemon(criteria) ⇒ PFM::Pokemon?
Return the Pokemon that match the specific criteria
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 388 def find_pokemon(criteria) end |
#first_pokemon_alive_index
Index of the first pokemon alive in the party
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 271 def first_pokemon_alive_index end |
#full? ⇒ Boolean
Is the party full ?
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 256 def full? end |
#hatch_check_update
Update the remaining steps of all the Egg to hatch
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 199 def hatch_check_update end |
#heal_party
Heal the pokemon in the Party
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 323 def heal_party end |
#increase_steps ⇒ Array
Increase the @step and manage events that trigger each steps
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 210 def increase_steps end |
#load_parameters
Load some parameters (audio volume & text)
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 243 def load_parameters end |
#lose_money(n)
Lose money
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 240 def lose_money(n) end |
#loyalty_update
Update the loyalty process of the pokemon
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 202 def loyalty_update end |
#max_level ⇒ Integer
Return the maximum level of the Pokemon in the Party
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 327 def max_level end |
#money ⇒ Integer
Return the money the player has
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 228 def money end |
#money=(v)
Change the money the player has
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 232 def money=(v) end |
#online_id ⇒ Integer
Retrieve the online ID of the trainer
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# File 'docs/4_Systems_901_GTS.rb', line 299 def online_id end |
#poison_update
Update the processing of the poison event
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 194 def poison_update end |
#pokemon_ability_index(id) ⇒ Integer, false
Get the index of the Pokemon that has the specified ability
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 351 def pokemon_ability_index(id) end |
#pokemon_alive(max = @actors.size)
Number of pokemon alive in the party
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 268 def pokemon_alive(max = @actors.size) end |
#pokemon_index(id, level = nil, form = nil, shiny = nil) ⇒ Integer, false
Find a specific Pokemon index in the party
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 320 def pokemon_index(id, level = nil, form = nil, shiny = nil) end |
#pokemon_skill_index(id) ⇒ Integer, false
Get the index of the Pokemon that has the specified skill
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 339 def pokemon_skill_index(id) end |
#raw_online_id ⇒ Integer?
The raw_online_id doesn’t have the checksum to get a new ID, this is used for when you do new game.
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# File 'docs/4_Systems_901_GTS.rb', line 304 def raw_online_id end |
#remove_pokemon(var, by_id = false, all = false)
Remove a pokemon from the party
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 291 def remove_pokemon(var, by_id = false, all = false) end |
#repel_on_cooldown? ⇒ Boolean
Tell the state of the cooldown provided by cancelling a Repel check
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 224 def repel_on_cooldown? end |
#repel_update
Update the processing of the repel
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 187 def repel_update end |
#size ⇒ Integer
Return the size of the party
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 248 def size end |
#specific_alive?(id) ⇒ Boolean
Test if a specific Pokémon is able to fight or not
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 280 def specific_alive?(id) end |
#switch_pokemon(first, second)
Switch pokemon in the party
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# File 'docs/4_Systems_000_General_3_GameState.rb', line 296 def switch_pokemon(first, second) end |