Top Level Namespace

Defined Under Namespace

Modules: Audio, Battle, BattleUI, Configs, Converter, Fake3D, GTS, GameData, GamePlay, Graphics, Hooks, Input, Kernel, LiteRGSS, Mouse, NuriYuri, PFM, PSP, Pathfinding, RPG, SafeExec, Scheduler, ScriptLoader, Sf, Studio, UI, Util, Yuki Classes: Binding, Bitmap, BlendMode, Color, Game_Character, Game_Event, Game_Map, Game_Picture, Game_Player, Game_Screen, Image, Interpreter, Object, Plane, Random, Rect, Reset, Scene_Map, Scene_Title, Shader, ShaderedSprite, Shape, Sprite, SpriteMap, SpriteSheet, Sprite_Character, Sprite_Picture, Sprite_Timer, Spriteset_Map, String, Table, Table32, Text, Texture, Tone, Viewport, Window

Constant Summary collapse

PSDK_CONFIG =

Constant containing all the PSDK Config

ScriptLoader::PSDKConfig.allocate
Fonts =

Alias access to the Fonts module

LiteRGSS::Fonts

Instance Method Summary collapse

Instance Method Details

#game_statePFM::GameState?

Returns:

[View source]

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397
# File 'docs/4_Systems_000_General_3_GameState.rb', line 396

def game_state
end

#reload_battle

Function responsive of reloading the saved battle

[View source]

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# File 'docs/000_a_root.rb', line 522

def reload_battle
end

#reload_mining_gamePFM::MiningGame::GridHandler

[View source]

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# File 'docs/000_a_root.rb', line 526

def reload_mining_game
end

#safe_code(name, &value)

Parameters:

  • value (Proc)

    code to execute

[View source]

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# File 'docs/000_a_root.rb', line 88

def safe_code(name, &value)
end

#safe_const(name, &value)

# This prevents uninitialized constant DependingOnClass

[View source]

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# File 'docs/000_a_root.rb', line 83

def safe_const(name, &value)
end