Top Level Namespace

Defined Under Namespace

Modules: Audio, Battle, BattleUI, Configs, Converter, Debugger, Fake3D, GTS, GameData, GamePlay, Graphics, Hooks, Input, Kernel, LiteRGSS, Mouse, NuriYuri, PFM, PSP, Pathfinding, SafeExec, Scheduler, ScriptLoader, Sf, Studio, UI, Util, Yuki Classes: Binding, Bitmap, BlendMode, Color, Game_Actor, Game_Actors, Game_BattleAction, Game_Battler, Game_Character, Game_CommonEvent, Game_Enemy, Game_Event, Game_Map, Game_Party, Game_Picture, Game_Player, Game_Screen, Game_SelfSwitches, Game_SelfVariables, Game_Switches, Game_System, Game_Temp, Game_Troop, Game_Variables, Image, Interpreter, Interpreter_RMXP, Object, Plane, Random, Rect, Reset, Scene_Map, Scene_Title, Shader, ShaderedSprite, Shape, Sprite, SpriteMap, SpriteSheet, Sprite_Character, Sprite_Picture, Sprite_Timer, Spriteset_Map, String, Table, Table32, Tester, Text, Texture, Tone, Viewport, Window

Constant Summary collapse

PSDK_CONFIG =

Constant containing all the PSDK Config

ScriptLoader::PSDKConfig.allocate
Fonts =

Alias access to the Fonts module

LiteRGSS::Fonts

Instance Method Summary collapse

Instance Method Details

#game_statePFM::GameState?

Returns:



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# File 'docs/01450_Systems_00000_General_00010_GameState.rb', line 384

def game_state
end

#reload_battle

Function responsive of reloading the saved battle



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# File 'docs/00000_a_root.rb', line 524

def reload_battle
end

#reload_mining_gamePFM::MiningGame::GridHandler



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# File 'docs/00000_a_root.rb', line 528

def reload_mining_game
end

#safe_code(name, &value)

Parameters:

  • value (Proc)

    code to execute



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# File 'docs/00000_a_root.rb', line 90

def safe_code(name, &value)
end

#safe_const(name, &value)

# This prevents uninitialized constant DependingOnClass



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# File 'docs/00000_a_root.rb', line 85

def safe_const(name, &value)
end