Top Level Namespace
Defined Under Namespace
Modules: Audio, Battle, BattleUI, Configs, Converter, Fake3D, GTS, GameData, GamePlay, Graphics, Hooks, Input, Kernel, LiteRGSS, Mouse, NuriYuri, PFM, PSP, Pathfinding, RPG, SafeExec, Scheduler, ScriptLoader, Sf, Studio, UI, Util, Yuki Classes: Binding, Bitmap, BlendMode, Color, Game_Character, Game_Event, Game_Map, Game_Picture, Game_Player, Game_Screen, Image, Interpreter, Object, Plane, Random, Rect, Reset, Scene_Map, Scene_Title, Shader, ShaderedSprite, Shape, Sprite, SpriteMap, SpriteSheet, Sprite_Character, Sprite_Picture, Sprite_Timer, Spriteset_Map, String, Table, Table32, Text, Texture, Tone, Viewport, Window
Constant Summary collapse
- PSDK_CONFIG =
Constant containing all the PSDK Config
ScriptLoader::PSDKConfig.allocate
- Fonts =
Alias access to the Fonts module
LiteRGSS::Fonts
Instance Method Summary collapse
- #game_state ⇒ PFM::GameState?
-
#reload_battle
Function responsive of reloading the saved battle.
- #reload_mining_game ⇒ PFM::MiningGame::GridHandler
- #safe_code(name, &value)
-
#safe_const(name, &value)
# This prevents uninitialized constant DependingOnClass.
Instance Method Details
#game_state ⇒ PFM::GameState?
396 397 |
# File 'docs/4_Systems_000_General_3_GameState.rb', line 396 def game_state end |
#reload_battle
Function responsive of reloading the saved battle
522 523 |
# File 'docs/000_a_root.rb', line 522 def reload_battle end |
#reload_mining_game ⇒ PFM::MiningGame::GridHandler
526 527 |
# File 'docs/000_a_root.rb', line 526 def reload_mining_game end |
#safe_code(name, &value)
88 89 |
# File 'docs/000_a_root.rb', line 88 def safe_code(name, &value) end |
#safe_const(name, &value)
# This prevents uninitialized constant DependingOnClass
83 84 |
# File 'docs/000_a_root.rb', line 83 def safe_const(name, &value) end |