Class: Scene_Title
- Inherits:
-
GamePlay::BaseCleanUpdate
- Object
- GamePlay::Base
- GamePlay::BaseCleanUpdate
- Scene_Title
- Defined in:
- docs/4_Systems_001_Title.rb
Overview
and other required graphics will be initialized / disposed when needed
Constant Summary
Constants inherited from GamePlay::BaseCleanUpdate
GamePlay::BaseCleanUpdate::AIU_KEY2METHOD
Constants inherited from GamePlay::Base
GamePlay::Base::DEFAULT_TRANSITION, GamePlay::Base::DEFAULT_TRANSITION_PARAMETER
Constants included from Input
Input::ALIAS_KEYS, Input::AXIS_MAPPING, Input::AXIS_SENSITIVITY, Input::DEAD_ZONE, Input::Keyboard, Input::Keys, Input::NON_TRIGGER_ZONE, Input::REPEAT_COOLDOWN, Input::REPEAT_SPACE
Constants included from GamePlay::DisplayMessage
GamePlay::DisplayMessage::MESSAGE_ERROR, GamePlay::DisplayMessage::MESSAGE_PROCESS_ERROR
Instance Attribute Summary
Attributes inherited from GamePlay::Base
#__last_scene, #__result_process, #running, #viewport
Attributes included from GamePlay::DisplayMessage
Instance Method Summary collapse
-
#initialize ⇒ Scene_Title
constructor
Create a new Scene_Title.
-
#update_graphics
Update the graphics.
-
#update_inputs
Update the input of the scene.
-
#update_mouse(moved)
Update the mouse.
Methods inherited from GamePlay::BaseCleanUpdate
#automatic_input_update, #update
Methods inherited from GamePlay::Base
#add_disposable, #call_scene, #dispose, #find_parent, #main, #return_to_scene, #snap_to_bitmap, #update, #visible, #visible=
Methods included from Input
dir4, dir8, get_text, joy_axis_position, press?, register_events, released?, repeat?, swap_states, trigger?
Methods included from GamePlay::DisplayMessage
#can_display_message_be_called?, #close_message_window, #display_message, #display_message_and_wait, #message_class, #message_processing?, #message_visible, #message_visible=
Constructor Details
#initialize ⇒ Scene_Title
Create a new Scene_Title
38 39 |
# File 'docs/4_Systems_001_Title.rb', line 38 def initialize end |
Instance Method Details
#update_graphics
Update the graphics
44 45 |
# File 'docs/4_Systems_001_Title.rb', line 44 def update_graphics end |
#update_inputs
Update the input of the scene
41 42 |
# File 'docs/4_Systems_001_Title.rb', line 41 def update_inputs end |
#update_mouse(moved)
Update the mouse
48 49 |
# File 'docs/4_Systems_001_Title.rb', line 48 def update_mouse(moved) end |