Module: Battle
- Defined in:
- docs/5_Battle_01_Scene.rb,
docs/5_Battle_30_AI.rb,
docs/5_Battle_10_Move.rb,
docs/5_Battle_04_Logic.rb,
docs/5_Battle_02_Visual.rb,
docs/5_Battle_05_Actions.rb,
docs/5_Battle_06_Effects.rb,
docs/5_Battle_20_MoveAnimation.rb,
docs/5_Battle_30_AI_1_MoveHeuristic.rb,
docs/5_Battle_06_Effects_01_Mechanics.rb,
docs/5_Battle_06_Effects_02_Move_Effects.rb,
docs/5_Battle_06_Effects_05_Item_Effects.rb,
docs/5_Battle_06_Effects_03_Status_Effects.rb,
docs/5_Battle_06_Effects_04_Ability_Effects.rb,
docs/5_Battle_06_Effects_06_Weather_Effects.rb,
docs/5_Battle_06_Effects_07_Field_Terrain_Effects.rb
Overview
Module that holds all the Battle related classes
Defined Under Namespace
Modules: AI, Actions, Effects, LogicMock, Message, MoveAnimation, SceneMock, VisualMock Classes: Logic, Move, Scene, Visual, Visual3D
Constant Summary collapse
- BATTLE_CAMERA_3D =
Tell if Visual3D should be used
false