Module: Battle

Defined in:
docs/5_Battle_01_Scene.rb,
docs/5_Battle_30_AI.rb,
docs/5_Battle_10_Move.rb,
docs/5_Battle_04_Logic.rb,
docs/5_Battle_02_Visual.rb,
docs/5_Battle_05_Actions.rb,
docs/5_Battle_06_Effects.rb,
docs/5_Battle_20_MoveAnimation.rb,
docs/5_Battle_30_AI_1_MoveHeuristic.rb,
docs/5_Battle_06_Effects_01_Mechanics.rb,
docs/5_Battle_06_Effects_02_Move_Effects.rb,
docs/5_Battle_06_Effects_05_Item_Effects.rb,
docs/5_Battle_06_Effects_03_Status_Effects.rb,
docs/5_Battle_06_Effects_04_Ability_Effects.rb,
docs/5_Battle_06_Effects_06_Weather_Effects.rb,
docs/5_Battle_06_Effects_07_Field_Terrain_Effects.rb

Overview

Module that holds all the Battle related classes

Defined Under Namespace

Modules: AI, Actions, Effects, LogicMock, Message, MoveAnimation, SceneMock, VisualMock Classes: Logic, Move, Scene, Visual, Visual3D

Constant Summary collapse

BATTLE_CAMERA_3D =

Tell if Visual3D should be used

false