Module: Battle::Message
- Includes:
- PFM::Text
- Defined in:
- docs/5_Battle_02_Visual.rb
Overview
Module holding all the message function used by the battle engine
Constant Summary
Constants included from PFM::Text
PFM::Text::ABILITY, PFM::Text::BELL_Reg, PFM::Text::BERRY, PFM::Text::COLOR, PFM::Text::Dot, PFM::Text::GENDBR_Reg, PFM::Text::GameKeys, PFM::Text::ITEM2, PFM::Text::ITEMPLUR1, PFM::Text::KAPHOTICS_Clean, PFM::Text::LOCATION, PFM::Text::MOVE, PFM::Text::Money, PFM::Text::NBSP_B, PFM::Text::NBSP_R, PFM::Text::NUM2, PFM::Text::NUM3, PFM::Text::NUM7R, PFM::Text::NUMB, PFM::Text::NUMBRNCH_Reg, PFM::Text::NUMXR, PFM::Text::PKNAME, PFM::Text::PKNICK, PFM::Text::S_000, PFM::Text::S_Empty, PFM::Text::TRNAME
Class Method Summary collapse
-
.player_sending_pokemon_start ⇒ String
Player sending out its Pokemon.
-
.player_sending_pokemon_start_multi ⇒ String
When there’s a friend trainer and we launch the Pokemon.
-
.player_sending_pokemon_start_single ⇒ String
When were’ alone and we launch the Pokemon.
-
.setup(logic)
Setup the message system.
-
.trainer_issuing_a_challenge ⇒ String
Trainer issuing a challenge.
-
.trainer_issuing_a_challenge_multi ⇒ String
Trainer issuing a challenge with 2 trainers.
-
.trainer_issuing_a_challenge_single ⇒ String
Trainer issuing a challenge with one trainer.
-
.trainer_sending_pokemon_start ⇒ String
Trainer sending out their Pokemon.
-
.trainer_sending_pokemon_start_class(name, class_name, index) ⇒ String
When the trainer has a class and it sends out its Pokemon.
-
.trainer_sending_pokemon_start_no_class(name, index) ⇒ String
When the trainer has no class and it sends out its Pokemon.
-
.wild_battle_appearance ⇒ String
A Wild Pokemon appeared.
Methods included from PFM::Text
define_const, detect_dialog, enemy_pokemon?, get_key_name, parse, parse_gendbr, parse_numbrnch, parse_rest_of_thing, parse_string_for_messages, parse_with_2pokemon, parse_with_pokemon, parse_with_pokemons, reset_variables, set_ability_name, set_item_name, set_move_name, set_num1, set_num2, set_num3, set_pkname, set_pknick, set_plural, set_variable, unset_variable
Class Method Details
.player_sending_pokemon_start ⇒ String
Player sending out its Pokemon
1357 1358 |
# File 'docs/5_Battle_02_Visual.rb', line 1357 def player_sending_pokemon_start end |
.player_sending_pokemon_start_multi ⇒ String
When there’s a friend trainer and we launch the Pokemon
1373 1374 |
# File 'docs/5_Battle_02_Visual.rb', line 1373 def player_sending_pokemon_start_multi end |
.player_sending_pokemon_start_single ⇒ String
When were’ alone and we launch the Pokemon
1377 1378 |
# File 'docs/5_Battle_02_Visual.rb', line 1377 def player_sending_pokemon_start_single end |
.setup(logic)
Setup the message system
1345 1346 |
# File 'docs/5_Battle_02_Visual.rb', line 1345 def setup(logic) end |
.trainer_issuing_a_challenge ⇒ String
Trainer issuing a challenge
1353 1354 |
# File 'docs/5_Battle_02_Visual.rb', line 1353 def trainer_issuing_a_challenge end |
.trainer_issuing_a_challenge_multi ⇒ String
Trainer issuing a challenge with 2 trainers
1365 1366 |
# File 'docs/5_Battle_02_Visual.rb', line 1365 def trainer_issuing_a_challenge_multi end |
.trainer_issuing_a_challenge_single ⇒ String
Trainer issuing a challenge with one trainer
1369 1370 |
# File 'docs/5_Battle_02_Visual.rb', line 1369 def trainer_issuing_a_challenge_single end |
.trainer_sending_pokemon_start ⇒ String
Trainer sending out their Pokemon
1361 1362 |
# File 'docs/5_Battle_02_Visual.rb', line 1361 def trainer_sending_pokemon_start end |
.trainer_sending_pokemon_start_class(name, class_name, index) ⇒ String
When the trainer has a class and it sends out its Pokemon
1384 1385 |
# File 'docs/5_Battle_02_Visual.rb', line 1384 def trainer_sending_pokemon_start_class(name, class_name, index) end |
.trainer_sending_pokemon_start_no_class(name, index) ⇒ String
When the trainer has no class and it sends out its Pokemon
1390 1391 |
# File 'docs/5_Battle_02_Visual.rb', line 1390 def trainer_sending_pokemon_start_no_class(name, index) end |
.wild_battle_appearance ⇒ String
A Wild Pokemon appeared
1349 1350 |
# File 'docs/5_Battle_02_Visual.rb', line 1349 def wild_battle_appearance end |