Class: Battle::Visual::Transition::RSCaveWild
- Defined in:
- docs/5_Battle_02_Visual.rb
Overview
Wild Cave transition of Ruby/Saphir/Emerald/LeafGreen/FireRed games
Direct Known Subclasses
Constant Summary
Constants inherited from RBYWild
Battle::Visual::Transition::RBYWild::DISPLACEMENT_X
Instance Method Summary collapse
-
#create_fade_in_animation ⇒ Yuki::Animation::TimedAnimation
Function that creates the fade in animation.
-
#create_top_sprite
Function that creates the top sprite.
-
#pre_transition_sprite_name ⇒ String
Return the pre_transtion sprite name.
-
#shader_name ⇒ Symbol
Return the shader name.
Methods inherited from Base
#dispose, #done?, #initialize, #pre_transition, #start_actor_send_animation, #start_enemy_send_animation, #transition, #transition_battle_end, #update
Constructor Details
This class inherits a constructor from Battle::Visual::Transition::Base
Instance Method Details
#create_fade_in_animation ⇒ Yuki::Animation::TimedAnimation
Function that creates the fade in animation
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# File 'docs/5_Battle_02_Visual.rb', line 772 def create_fade_in_animation end |
#create_top_sprite
Function that creates the top sprite
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# File 'docs/5_Battle_02_Visual.rb', line 768 def create_top_sprite end |
#pre_transition_sprite_name ⇒ String
Return the pre_transtion sprite name
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# File 'docs/5_Battle_02_Visual.rb', line 765 def pre_transition_sprite_name end |
#shader_name ⇒ Symbol
Return the shader name
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# File 'docs/5_Battle_02_Visual.rb', line 776 def shader_name end |