Class: Battle::Visual::Transition::RSCaveWild

Inherits:
RBYWild show all
Defined in:
docs/5_Battle_02_Visual.rb

Overview

Wild Cave transition of Ruby/Saphir/Emerald/LeafGreen/FireRed games

Direct Known Subclasses

DPPCaveWild, DPPSeaWild

Constant Summary

Constants inherited from RBYWild

Battle::Visual::Transition::RBYWild::DISPLACEMENT_X

Instance Method Summary collapse

Methods inherited from Base

#dispose, #done?, #initialize, #pre_transition, #start_actor_send_animation, #start_enemy_send_animation, #transition, #transition_battle_end, #update

Constructor Details

This class inherits a constructor from Battle::Visual::Transition::Base

Instance Method Details

#create_fade_in_animationYuki::Animation::TimedAnimation

Function that creates the fade in animation



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# File 'docs/5_Battle_02_Visual.rb', line 772

def create_fade_in_animation
end

#create_top_sprite

Function that creates the top sprite



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# File 'docs/5_Battle_02_Visual.rb', line 768

def create_top_sprite
end

#pre_transition_sprite_nameString

Return the pre_transtion sprite name

Returns:



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# File 'docs/5_Battle_02_Visual.rb', line 765

def pre_transition_sprite_name
end

#shader_nameSymbol

Return the shader name

Returns:

  • (Symbol)


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# File 'docs/5_Battle_02_Visual.rb', line 776

def shader_name
end