Class: Battle::Visual::Transition::DPPCaveWild

Inherits:
RSCaveWild show all
Defined in:
docs/5_Battle_02_Visual.rb

Overview

Wild Cave transition of Diamant/Perle/Platine games

Constant Summary

Constants inherited from RBYWild

RBYWild::DISPLACEMENT_X

Instance Method Summary collapse

Methods inherited from RSCaveWild

#create_top_sprite, #shader_name

Methods inherited from Base

#dispose, #done?, #initialize, #pre_transition, #start_actor_send_animation, #start_enemy_send_animation, #transition, #transition_battle_end, #update

Constructor Details

This class inherits a constructor from Battle::Visual::Transition::Base

Instance Method Details

#create_fade_in_animationYuki::Animation::TimedAnimation

Function that creates the fade in animation



809
810
# File 'docs/5_Battle_02_Visual.rb', line 809

def create_fade_in_animation
end

#create_zoom_animationYuki::Animation::TimedAnimation

Create a zoom animation on the player



813
814
# File 'docs/5_Battle_02_Visual.rb', line 813

def create_zoom_animation
end

#pre_transition_sprite_nameString

Return the pre_transtion sprite name

Returns:



805
806
# File 'docs/5_Battle_02_Visual.rb', line 805

def pre_transition_sprite_name
end