Class: Battle::Visual::Transition::DPPSeaWild

Inherits:
RSCaveWild show all
Defined in:
docs/5_Battle_02_Visual.rb

Overview

Wild Sea transition of Diamant/Perle/Platine games

Constant Summary

Constants inherited from RBYWild

RBYWild::DISPLACEMENT_X

Instance Method Summary collapse

Methods inherited from RSCaveWild

#create_top_sprite, #shader_name

Methods inherited from Base

#dispose, #done?, #initialize, #pre_transition, #start_actor_send_animation, #start_enemy_send_animation, #transition, #transition_battle_end, #update

Constructor Details

This class inherits a constructor from Battle::Visual::Transition::Base

Instance Method Details

#create_fade_in_animationYuki::Animation::TimedAnimation

Function that creates the fade in animation



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# File 'docs/5_Battle_02_Visual.rb', line 824

def create_fade_in_animation
end

#pre_transition_sprite_nameString

Return the pre_transtion sprite name

Returns:



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# File 'docs/5_Battle_02_Visual.rb', line 820

def pre_transition_sprite_name
end

#second_shader_nameSymbol

Return the shader name

Returns:

  • (Symbol)


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# File 'docs/5_Battle_02_Visual.rb', line 828

def second_shader_name
end