Class: Battle::Visual::Transition::DPPSeaWild
- Inherits:
-
RSCaveWild
- Object
- Base
- RBYWild
- RSCaveWild
- Battle::Visual::Transition::DPPSeaWild
- Defined in:
- docs/5_Battle_02_Visual.rb
Overview
Wild Sea transition of Diamant/Perle/Platine games
Constant Summary
Constants inherited from RBYWild
Instance Method Summary collapse
-
#create_fade_in_animation ⇒ Yuki::Animation::TimedAnimation
Function that creates the fade in animation.
-
#pre_transition_sprite_name ⇒ String
Return the pre_transtion sprite name.
-
#second_shader_name ⇒ Symbol
Return the shader name.
Methods inherited from RSCaveWild
#create_top_sprite, #shader_name
Methods inherited from Base
#dispose, #done?, #initialize, #pre_transition, #start_actor_send_animation, #start_enemy_send_animation, #transition, #transition_battle_end, #update
Constructor Details
This class inherits a constructor from Battle::Visual::Transition::Base
Instance Method Details
#create_fade_in_animation ⇒ Yuki::Animation::TimedAnimation
Function that creates the fade in animation
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# File 'docs/5_Battle_02_Visual.rb', line 824 def create_fade_in_animation end |
#pre_transition_sprite_name ⇒ String
Return the pre_transtion sprite name
820 821 |
# File 'docs/5_Battle_02_Visual.rb', line 820 def pre_transition_sprite_name end |
#second_shader_name ⇒ Symbol
Return the shader name
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# File 'docs/5_Battle_02_Visual.rb', line 828 def second_shader_name end |