Class: Battle::Visual::Transition::RSWild

Inherits:
RBYWild show all
Defined in:
docs/5_Battle_02_Visual.rb

Overview

Wild transition of Ruby/Saphir/Emerald/LeafGreen/FireRed games

Direct Known Subclasses

DPPWild

Constant Summary

Constants inherited from RBYWild

Battle::Visual::Transition::RBYWild::DISPLACEMENT_X

Instance Method Summary collapse

Methods inherited from Base

#dispose, #done?, #initialize, #pre_transition, #start_actor_send_animation, #start_enemy_send_animation, #transition, #transition_battle_end, #update

Constructor Details

This class inherits a constructor from Battle::Visual::Transition::Base

Instance Method Details

#create_fade_in_animationYuki::Animation::TimedAnimation

Function that creates the fade in animation



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# File 'docs/5_Battle_02_Visual.rb', line 748

def create_fade_in_animation
end

#create_top_sprite

Function that creates the top sprite



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# File 'docs/5_Battle_02_Visual.rb', line 744

def create_top_sprite
end

#pre_transition_sprite_nameString

Return the pre_transtion sprite name

Returns:



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# File 'docs/5_Battle_02_Visual.rb', line 741

def pre_transition_sprite_name
end

#setup_shader(name, line_offset) ⇒ Shader

Set up the shader

Parameters:

  • name (Symbol)

    name of the shader

  • line_offset (Integer)

    if line 0 or line 1 should be hidden

Returns:



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# File 'docs/5_Battle_02_Visual.rb', line 754

def setup_shader(name, line_offset)
end

#shader_nameSymbol

Return the shader name

Returns:

  • (Symbol)


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# File 'docs/5_Battle_02_Visual.rb', line 758

def shader_name
end