Class: Battle::Effects::Item

Inherits:
EffectBase show all
Defined in:
docs/5_Battle_06_Effects_05_Item_Effects.rb

Defined Under Namespace

Classes: AbsorbBulb, AirBalloon, AttackMultiplier, BasePowerMultiplier, Berry, BerryJuice, BerserkGene, BlackSludge, BurnDrive, CellBattery, ChillDrive, ChoiceScarf, ConfusingBerries, DefenseMultiplier, Drives, EjectButton, EnigmaBerry, ExpertBelt, FlameOrb, FocusBand, FocusSash, Gems, HalfSpeed, HpTriggeredStatBerries, JabocaBerry, KeeBerry, KingsRock, LansatBerry, LaxIncense, Leftovers, LeppaBerry, LifeOrb, LightBall, LumBerry, LuminousMoss, MarangaBerry, MentalHerb, Metronome, MicleBerry, OranBerry, PersimBerry, PoisonBarb, PowerHerb, QuickPowder, RedCard, RockyHelmet, RowapBerry, SafetyGoggles, ShedShell, ShellBell, ShockDrive, SitrusBerry, Snowball, StatusBerry, StickyBarb, TerrainSeeds, ToxicOrb, TypeResistingBerry, WeaknessPolicy, WhiteHerb, WideLens, ZoomLens

Instance Attribute Summary collapse

Class Method Summary collapse

Instance Method Summary collapse

Methods inherited from EffectBase

#apply_common_effects_with_fling, #atk_modifier, #ats_modifier, #base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #dfe_modifier, #dfs_modifier, #effect_chance_modifier, #force_next_move?, #force_next_turn_action?, #ignore_target_redirection?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #name, #on_damage_prevention, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_accuracy_check, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #preparing_attack?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #specific_proceed_internal, #target_redirection, #targetted?, #update_counter

Constructor Details

#initialize(logic, target, db_symbol) ⇒ Item

Create a new item effect

Parameters:



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# File 'docs/5_Battle_06_Effects_05_Item_Effects.rb', line 15

def initialize(logic, target, db_symbol)
end

Instance Attribute Details

#db_symbolSymbol (readonly)

Get the db_symbol of the item

Returns:

  • (Symbol)


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# File 'docs/5_Battle_06_Effects_05_Item_Effects.rb', line 6

def db_symbol
  @db_symbol
end

#targetPFM::PokemonBattler (readonly)

Get the target of the effect

Returns:



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# File 'docs/5_Battle_06_Effects_05_Item_Effects.rb', line 9

def target
  @target
end

Class Method Details

.new(logic, target, db_symbol) ⇒ Item

Create a new Item effect

Parameters:

Returns:



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# File 'docs/5_Battle_06_Effects_05_Item_Effects.rb', line 28

def new(logic, target, db_symbol)
end

.register(db_symbol, klass)

Register a new item

Parameters:

  • db_symbol (Symbol)

    db_symbol of the item

  • klass (Class<Item>)

    class of the item effect



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# File 'docs/5_Battle_06_Effects_05_Item_Effects.rb', line 21

def register(db_symbol, klass)
end