Class: Battle::Visual::Transition::Red
- Inherits:
-
RBYTrainer
- Object
- Base
- RBYTrainer
- Battle::Visual::Transition::Red
- Defined in:
- docs/5_Battle_02_Visual.rb
Overview
Red transition of Heartgold/Soulsilver games
Constant Summary
Constants inherited from RBYTrainer
Battle::Visual::Transition::RBYTrainer::DISPLACEMENT_X
Instance Method Summary collapse
-
#create_fade_in_animation ⇒ Yuki::Animation::TimedAnimation
Function that creates the fade in animation.
-
#create_top_sprite
Function that creates the top sprite.
-
#pre_transition_cells ⇒ Array
Return the pre_transtion cells.
-
#pre_transition_cells_duration ⇒ Float
Return the duration of pre_transtion cells.
-
#pre_transition_sprite_name ⇒ String
Return the pre_transtion sprite name.
Methods inherited from Base
#dispose, #done?, #initialize, #pre_transition, #start_actor_send_animation, #start_enemy_send_animation, #transition, #transition_battle_end, #update
Constructor Details
This class inherits a constructor from Battle::Visual::Transition::Base
Instance Method Details
#create_fade_in_animation ⇒ Yuki::Animation::TimedAnimation
Function that creates the fade in animation
1188 1189 |
# File 'docs/5_Battle_02_Visual.rb', line 1188 def create_fade_in_animation end |
#create_top_sprite
Function that creates the top sprite
1184 1185 |
# File 'docs/5_Battle_02_Visual.rb', line 1184 def create_top_sprite end |
#pre_transition_cells ⇒ Array
Return the pre_transtion cells
1173 1174 |
# File 'docs/5_Battle_02_Visual.rb', line 1173 def pre_transition_cells end |
#pre_transition_cells_duration ⇒ Float
Return the duration of pre_transtion cells
1177 1178 |
# File 'docs/5_Battle_02_Visual.rb', line 1177 def pre_transition_cells_duration end |
#pre_transition_sprite_name ⇒ String
Return the pre_transtion sprite name
1181 1182 |
# File 'docs/5_Battle_02_Visual.rb', line 1181 def pre_transition_sprite_name end |