Class: Battle::Visual::Transition::HGSSSeaWild
- Defined in:
- docs/5_Battle_02_Visual.rb
Overview
Wild Sea transition of HeartGold/SoulSilver games
Constant Summary collapse
- SPRITE_NAMES =
A hash mapping symbolic names to sprite paths
{first: 'assets/heartgold_soulsilver_sea_wild_01', second: 'assets/heartgold_soulsilver_sea_wild_02', third: 'black_screen'}
Constants inherited from RBYWild
Instance Method Summary collapse
-
#create_fade_in_animation ⇒ Yuki::Animation::TimedAnimation
Function that creates the fade in animation.
-
#create_sprite(sprite_name, z_factor, y_offset = 0) ⇒ Sprite
Function that create a sprite.
-
#create_top_sprite
Function that creates the top sprite.
-
#pre_transition_sprite_name(sprite_name) ⇒ String
Function that returns an image name.
-
#shader_name ⇒ Symbol
Return the shader name.
-
#start_black_animation ⇒ Yuki::Animation::TimedAnimation
Start the animation of the black sprite.
-
#start_bubble_animation ⇒ Yuki::Animation::TimedAnimation
Start the animation of the bubble sprite.
-
#start_shader_animation ⇒ Yuki::Animation::ScalarAnimation
Start the animation of the shader.
-
#start_wave_animation ⇒ Yuki::Animation::TimedAnimation
Start the animation of the wave sprite.
Methods inherited from Base
#dispose, #done?, #initialize, #pre_transition, #start_actor_send_animation, #start_enemy_send_animation, #transition, #transition_battle_end, #update
Constructor Details
This class inherits a constructor from Battle::Visual::Transition::Base
Instance Method Details
#create_fade_in_animation ⇒ Yuki::Animation::TimedAnimation
Function that creates the fade in animation
975 976 |
# File 'docs/5_Battle_02_Visual.rb', line 975 def create_fade_in_animation end |
#create_sprite(sprite_name, z_factor, y_offset = 0) ⇒ Sprite
Function that create a sprite
968 969 |
# File 'docs/5_Battle_02_Visual.rb', line 968 def create_sprite(sprite_name, z_factor, y_offset = 0) end |
#create_top_sprite
Function that creates the top sprite
971 972 |
# File 'docs/5_Battle_02_Visual.rb', line 971 def create_top_sprite end |
#pre_transition_sprite_name(sprite_name) ⇒ String
Function that returns an image name
961 962 |
# File 'docs/5_Battle_02_Visual.rb', line 961 def pre_transition_sprite_name(sprite_name) end |
#shader_name ⇒ Symbol
Return the shader name
995 996 |
# File 'docs/5_Battle_02_Visual.rb', line 995 def shader_name end |
#start_black_animation ⇒ Yuki::Animation::TimedAnimation
Start the animation of the black sprite
991 992 |
# File 'docs/5_Battle_02_Visual.rb', line 991 def start_black_animation end |
#start_bubble_animation ⇒ Yuki::Animation::TimedAnimation
Start the animation of the bubble sprite
983 984 |
# File 'docs/5_Battle_02_Visual.rb', line 983 def start_bubble_animation end |
#start_shader_animation ⇒ Yuki::Animation::ScalarAnimation
Start the animation of the shader
979 980 |
# File 'docs/5_Battle_02_Visual.rb', line 979 def start_shader_animation end |
#start_wave_animation ⇒ Yuki::Animation::TimedAnimation
Start the animation of the wave sprite
987 988 |
# File 'docs/5_Battle_02_Visual.rb', line 987 def start_wave_animation end |