Class: Battle::Visual::Transition::HGSSGymLeader
- Inherits:
-
DPPGymLeader
- Object
- Base
- RBYTrainer
- DPPGymLeader
- Battle::Visual::Transition::HGSSGymLeader
- Defined in:
- docs/5_Battle_02_Visual.rb
Overview
Gym Leader transition of Heartgold/Soulsilver
Constant Summary collapse
- VS_OFFSET_Y =
VS image y offset
35
- TEXT_OFFSET_Y =
Text offset Y
41
Constants inherited from DPPGymLeader
DPPGymLeader::BAR_START_X, DPPGymLeader::BAR_Y, DPPGymLeader::MUGSHOT_FINAL_X, DPPGymLeader::MUGSHOT_PRE_FINAL_X, DPPGymLeader::VS_X
Constants inherited from RBYTrainer
Instance Method Summary collapse
-
#create_bar_loop_animation ⇒ Yuki::Animation::TimedAnimation
The created animation.
-
#create_fade_in_animation ⇒ Yuki::Animation::TimedAnimation
Function that creates the fade in animation.
-
#create_mugshot_sprite
Function that creates the mugshot of the trainer.
-
#create_top_sprite
Function that creates the top sprite.
-
#create_vs_full_sprite
Create the full VS sprite.
-
#create_vs_zoom_animation ⇒ Yuki::Animation::TimedAnimation
The created animation.
-
#create_vs_zoom_sprite
Create the VS zoom sprite.
-
#create_zoom_oscillation_animation ⇒ Yuki::Animation::TimedAnimation
The created animation.
Methods inherited from DPPGymLeader
Methods inherited from Base
#dispose, #done?, #initialize, #pre_transition, #start_actor_send_animation, #start_enemy_send_animation, #transition, #transition_battle_end, #update
Constructor Details
This class inherits a constructor from Battle::Visual::Transition::Base
Instance Method Details
#create_bar_loop_animation ⇒ Yuki::Animation::TimedAnimation
Returns The created animation.
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# File 'docs/5_Battle_02_Visual.rb', line 1034 def end |
#create_fade_in_animation ⇒ Yuki::Animation::TimedAnimation
Function that creates the fade in animation
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# File 'docs/5_Battle_02_Visual.rb', line 1025 def create_fade_in_animation end |
#create_mugshot_sprite
Function that creates the mugshot of the trainer
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# File 'docs/5_Battle_02_Visual.rb', line 1015 def create_mugshot_sprite end |
#create_top_sprite
Function that creates the top sprite
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# File 'docs/5_Battle_02_Visual.rb', line 1012 def create_top_sprite end |
#create_vs_full_sprite
Create the full VS sprite
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# File 'docs/5_Battle_02_Visual.rb', line 1018 def create_vs_full_sprite end |
#create_vs_zoom_animation ⇒ Yuki::Animation::TimedAnimation
Returns The created animation.
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# File 'docs/5_Battle_02_Visual.rb', line 1028 def create_vs_zoom_animation end |
#create_vs_zoom_sprite
Create the VS zoom sprite
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# File 'docs/5_Battle_02_Visual.rb', line 1021 def create_vs_zoom_sprite end |
#create_zoom_oscillation_animation ⇒ Yuki::Animation::TimedAnimation
Returns The created animation.
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# File 'docs/5_Battle_02_Visual.rb', line 1031 def create_zoom_oscillation_animation end |