Class: Battle::Visual::Transition::HGSSGymLeader

Inherits:
DPPGymLeader show all
Defined in:
docs/5_Battle_02_Visual.rb

Overview

Gym Leader transition of Heartgold/Soulsilver

Constant Summary collapse

VS_OFFSET_Y =

VS image y offset

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TEXT_OFFSET_Y =

Text offset Y

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Constants inherited from DPPGymLeader

DPPGymLeader::BAR_START_X, DPPGymLeader::BAR_Y, DPPGymLeader::MUGSHOT_FINAL_X, DPPGymLeader::MUGSHOT_PRE_FINAL_X, DPPGymLeader::VS_X

Constants inherited from RBYTrainer

RBYTrainer::DISPLACEMENT_X

Instance Method Summary collapse

Methods inherited from DPPGymLeader

#update

Methods inherited from Base

#dispose, #done?, #initialize, #pre_transition, #start_actor_send_animation, #start_enemy_send_animation, #transition, #transition_battle_end, #update

Constructor Details

This class inherits a constructor from Battle::Visual::Transition::Base

Instance Method Details

#create_bar_loop_animationYuki::Animation::TimedAnimation

Returns The created animation.

Returns:



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# File 'docs/5_Battle_02_Visual.rb', line 1034

def create_bar_loop_animation
end

#create_fade_in_animationYuki::Animation::TimedAnimation

Function that creates the fade in animation

Returns:



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# File 'docs/5_Battle_02_Visual.rb', line 1025

def create_fade_in_animation
end

#create_mugshot_sprite

Function that creates the mugshot of the trainer



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# File 'docs/5_Battle_02_Visual.rb', line 1015

def create_mugshot_sprite
end

#create_top_sprite

Function that creates the top sprite



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# File 'docs/5_Battle_02_Visual.rb', line 1012

def create_top_sprite
end

#create_vs_full_sprite

Create the full VS sprite



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# File 'docs/5_Battle_02_Visual.rb', line 1018

def create_vs_full_sprite
end

#create_vs_zoom_animationYuki::Animation::TimedAnimation

Returns The created animation.

Returns:



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# File 'docs/5_Battle_02_Visual.rb', line 1028

def create_vs_zoom_animation
end

#create_vs_zoom_sprite

Create the VS zoom sprite



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# File 'docs/5_Battle_02_Visual.rb', line 1021

def create_vs_zoom_sprite
end

#create_zoom_oscillation_animationYuki::Animation::TimedAnimation

Returns The created animation.

Returns:



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# File 'docs/5_Battle_02_Visual.rb', line 1031

def create_zoom_oscillation_animation
end