Class: Battle::Visual::Transition::BWWild

Inherits:
RBYWild show all
Defined in:
docs/5_Battle_02_Visual.rb

Overview

Wild Sea transition of Black/White games

Constant Summary

Constants inherited from RBYWild

RBYWild::DISPLACEMENT_X

Instance Method Summary collapse

Methods inherited from Base

#dispose, #done?, #initialize, #pre_transition, #start_actor_send_animation, #start_enemy_send_animation, #transition, #transition_battle_end, #update

Constructor Details

This class inherits a constructor from Battle::Visual::Transition::Base

Instance Method Details

#create_fade_in_animationYuki::Animation::TimedAnimation

Function that creates the fade in animation



1044
1045
# File 'docs/5_Battle_02_Visual.rb', line 1044

def create_fade_in_animation
end

#create_shader_animationYuki::Animation::TimedAnimation

Create a shader animation on the screen



1048
1049
# File 'docs/5_Battle_02_Visual.rb', line 1048

def create_shader_animation
end

#create_top_sprite

Function that creates the top sprite



1040
1041
# File 'docs/5_Battle_02_Visual.rb', line 1040

def create_top_sprite
end

#create_zoom_animationYuki::Animation::TimedAnimation

Create a zoom animation on the player



1052
1053
# File 'docs/5_Battle_02_Visual.rb', line 1052

def create_zoom_animation
end

#shader_nameSymbol

Return the shader name

Returns:

  • (Symbol)


1056
1057
# File 'docs/5_Battle_02_Visual.rb', line 1056

def shader_name
end