Class: Battle::Visual::Transition::BWWild
- Defined in:
- docs/5_Battle_02_Visual.rb
Overview
Wild Sea transition of Black/White games
Constant Summary
Constants inherited from RBYWild
Instance Method Summary collapse
-
#create_fade_in_animation ⇒ Yuki::Animation::TimedAnimation
Function that creates the fade in animation.
-
#create_shader_animation ⇒ Yuki::Animation::TimedAnimation
Create a shader animation on the screen.
-
#create_top_sprite
Function that creates the top sprite.
-
#create_zoom_animation ⇒ Yuki::Animation::TimedAnimation
Create a zoom animation on the player.
-
#shader_name ⇒ Symbol
Return the shader name.
Methods inherited from Base
#dispose, #done?, #initialize, #pre_transition, #start_actor_send_animation, #start_enemy_send_animation, #transition, #transition_battle_end, #update
Constructor Details
This class inherits a constructor from Battle::Visual::Transition::Base
Instance Method Details
#create_fade_in_animation ⇒ Yuki::Animation::TimedAnimation
Function that creates the fade in animation
1044 1045 |
# File 'docs/5_Battle_02_Visual.rb', line 1044 def create_fade_in_animation end |
#create_shader_animation ⇒ Yuki::Animation::TimedAnimation
Create a shader animation on the screen
1048 1049 |
# File 'docs/5_Battle_02_Visual.rb', line 1048 def create_shader_animation end |
#create_top_sprite
Function that creates the top sprite
1040 1041 |
# File 'docs/5_Battle_02_Visual.rb', line 1040 def create_top_sprite end |
#create_zoom_animation ⇒ Yuki::Animation::TimedAnimation
Create a zoom animation on the player
1052 1053 |
# File 'docs/5_Battle_02_Visual.rb', line 1052 def create_zoom_animation end |
#shader_name ⇒ Symbol
Return the shader name
1056 1057 |
# File 'docs/5_Battle_02_Visual.rb', line 1056 def shader_name end |