Class: Battle::Visual::Transition::BWTrainer
- Inherits:
-
RBYTrainer
- Object
- Base
- RBYTrainer
- Battle::Visual::Transition::BWTrainer
- Defined in:
- docs/5_Battle_02_Visual.rb
Overview
Trainer transition of Black/White games
Constant Summary
Constants inherited from RBYTrainer
Instance Method Summary collapse
-
#create_fade_in_animation ⇒ Yuki::Animation::TimedAnimation
Function that creates the fade in animation.
-
#create_shader_animation ⇒ Yuki::Animation::TimedAnimation
Create a shader animation on the screen.
-
#create_top_sprite
Function that creates the top sprite.
-
#create_zoom_animation ⇒ Yuki::Animation::TimedAnimation
Create a zoom animation on the player.
-
#shader_name ⇒ Symbol
Return the shader name.
Methods inherited from Base
#dispose, #done?, #initialize, #pre_transition, #start_actor_send_animation, #start_enemy_send_animation, #transition, #transition_battle_end, #update
Constructor Details
This class inherits a constructor from Battle::Visual::Transition::Base
Instance Method Details
#create_fade_in_animation ⇒ Yuki::Animation::TimedAnimation
Function that creates the fade in animation
1082 1083 |
# File 'docs/5_Battle_02_Visual.rb', line 1082 def create_fade_in_animation end |
#create_shader_animation ⇒ Yuki::Animation::TimedAnimation
Create a shader animation on the screen
1086 1087 |
# File 'docs/5_Battle_02_Visual.rb', line 1086 def create_shader_animation end |
#create_top_sprite
Function that creates the top sprite
1078 1079 |
# File 'docs/5_Battle_02_Visual.rb', line 1078 def create_top_sprite end |
#create_zoom_animation ⇒ Yuki::Animation::TimedAnimation
Create a zoom animation on the player
1090 1091 |
# File 'docs/5_Battle_02_Visual.rb', line 1090 def create_zoom_animation end |
#shader_name ⇒ Symbol
Return the shader name
1094 1095 |
# File 'docs/5_Battle_02_Visual.rb', line 1094 def shader_name end |