Class: Battle::Visual::Transition::BWSeaWild
- Defined in:
- docs/5_Battle_02_Visual.rb
Overview
Wild Sea transition of Black/White games
Constant Summary
Constants inherited from RBYWild
Instance Method Summary collapse
-
#create_fade_in_animation ⇒ Yuki::Animation::TimedAnimation
Function that creates the fade in animation.
-
#setup_shader(name) ⇒ Shader
Set up the shader.
-
#shader_name ⇒ Symbol
Return the shader name.
Methods inherited from Base
#dispose, #done?, #initialize, #pre_transition, #start_actor_send_animation, #start_enemy_send_animation, #transition, #transition_battle_end, #update
Constructor Details
This class inherits a constructor from Battle::Visual::Transition::Base
Instance Method Details
#create_fade_in_animation ⇒ Yuki::Animation::TimedAnimation
Function that creates the fade in animation
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# File 'docs/5_Battle_02_Visual.rb', line 1063 def create_fade_in_animation end |
#setup_shader(name) ⇒ Shader
Set up the shader
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# File 'docs/5_Battle_02_Visual.rb', line 1072 def setup_shader(name) end |
#shader_name ⇒ Symbol
Return the shader name
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# File 'docs/5_Battle_02_Visual.rb', line 1067 def shader_name end |