Class: Battle::Visual::IdlePokemonAnimation
- Defined in:
- docs/5_Battle_02_Visual.rb
Overview
Animation shown when a Creature is currently selected and wait for the player to choose its actions
Constant Summary collapse
- OFFSET_SPRITE =
Pixel offset for each index of the sprite
[0, 1, 2, 3, 4, 5, 5, 4, 3, 2, 1, 0]
- OFFSET_BAR =
Pixel offset for each index of the bar
[0, -1, -2, -3, -4, -5, -5, -4, -3, -2, -1, 0]
Instance Method Summary collapse
-
#initialize(visual, pokemon, bar) ⇒ IdlePokemonAnimation
constructor
Create a new IdlePokemonAnimation.
-
#remove
Function that rmoves the idle animation from the visual.
-
#update
Function that updates the idle animation.
Constructor Details
#initialize(visual, pokemon, bar) ⇒ IdlePokemonAnimation
Create a new IdlePokemonAnimation
404 405 |
# File 'docs/5_Battle_02_Visual.rb', line 404 def initialize(visual, pokemon, ) end |
Instance Method Details
#remove
Function that rmoves the idle animation from the visual
410 411 |
# File 'docs/5_Battle_02_Visual.rb', line 410 def remove end |
#update
Function that updates the idle animation
407 408 |
# File 'docs/5_Battle_02_Visual.rb', line 407 def update end |