Class: Battle::Effects::Weather::StrongWinds

Inherits:
Battle::Effects::Weather show all
Defined in:
docs/5_Battle_06_Effects_06_Weather_Effects.rb

Instance Attribute Summary

Attributes inherited from Battle::Effects::Weather

#db_symbol

Instance Method Summary collapse

Methods inherited from Battle::Effects::Weather

new, register

Methods inherited from EffectBase

#apply_common_effects_with_fling, #atk_modifier, #ats_modifier, #base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #dfe_modifier, #dfs_modifier, #effect_chance_modifier, #force_next_move?, #force_next_turn_action?, #ignore_target_redirection?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #name, #on_damage_prevention, #on_delete, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_accuracy_check, #on_pre_item_change, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #out_of_reach?, #preparing_attack?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #specific_proceed_internal, #target_redirection, #targetted?, #update_counter

Constructor Details

#initialize(logic, db_symbol) ⇒ StrongWinds

Create a new effect

Parameters:

  • logic (Battle::Logic)

    logic used to get all the handler in order to allow the effect to work



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# File 'docs/5_Battle_06_Effects_06_Weather_Effects.rb', line 175

def initialize(logic, db_symbol)
end

Instance Method Details

#on_end_turn_event(logic, scene, battlers)

Function called at the end of a turn

Parameters:



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# File 'docs/5_Battle_06_Effects_06_Weather_Effects.rb', line 181

def on_end_turn_event(logic, scene, battlers)
end

#on_post_accuracy_check(logic, scene, targets, launcher, skill)

Function called before the accuracy check of a move is done

Parameters:



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# File 'docs/5_Battle_06_Effects_06_Weather_Effects.rb', line 196

def on_post_accuracy_check(logic, scene, targets, launcher, skill)
end

#on_single_type_multiplier_overwrite(target, target_type, type, move) ⇒ Float?

Function that computes an overwrite of the type multiplier

Parameters:

Returns:

  • (Float, nil)

    overwriten type multiplier



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# File 'docs/5_Battle_06_Effects_06_Weather_Effects.rb', line 204

def on_single_type_multiplier_overwrite(target, target_type, type, move)
end

#on_weather_prevention(handler, weather_type, last_weather) ⇒ :prevent?

Function called when a weather_prevention is checked

Parameters:

  • handler (Battle::Logic::WeatherChangeHandler)
  • weather_type (Symbol)

    :none, :rain, :sunny, :sandstorm, :hail, :fog, :hardsun, :hardrain

  • last_weather (Symbol)

    :none, :rain, :sunny, :sandstorm, :hail, :fog, :hardsun, :hardrain

Returns:

  • (:prevent, nil)

    :prevent if the status cannot be applied



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# File 'docs/5_Battle_06_Effects_06_Weather_Effects.rb', line 188

def on_weather_prevention(handler, weather_type, last_weather)
end