Class: Battle::Effects::UpRoar
- Inherits:
-
PokemonTiedEffectBase
- Object
- EffectBase
- PokemonTiedEffectBase
- Battle::Effects::UpRoar
- Includes:
- Mechanics::ForceNextMove
- Defined in:
- docs/5_Battle_06_Effects_02_Move_Effects.rb
Defined Under Namespace
Classes: SleepPrevention
Constant Summary
Constants included from Mechanics::ForceNextMove
Mechanics::ForceNextMove::MOVES_PAUSED
Instance Attribute Summary
Attributes included from Mechanics::ForceNextMove
Instance Method Summary collapse
-
#initialize(logic, target, move, targets, counter) ⇒ UpRoar
constructor
Create a new Forced next move effect.
-
#name ⇒ Symbol
Name of the effect.
-
#on_end_turn_event(logic, scene, battlers)
Function called at the end of a turn.
-
#triggered? ⇒ Boolean
Is the effect in its last turn ?.
Methods included from Mechanics::ForceNextMove
#action_class, #force_next_move?, #force_next_turn_action?, #interrupted?, #make_action, #on_move_prevention_user, #paused?, #update_counter
Methods inherited from PokemonTiedEffectBase
Methods inherited from EffectBase
#apply_common_effects_with_fling, #atk_modifier, #ats_modifier, #base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #dfe_modifier, #dfs_modifier, #effect_chance_modifier, #force_next_move?, #force_next_turn_action?, #ignore_target_redirection?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #on_damage_prevention, #on_delete, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_accuracy_check, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #preparing_attack?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #specific_proceed_internal, #target_redirection, #targetted?, #update_counter
Constructor Details
#initialize(logic, target, move, targets, counter) ⇒ UpRoar
Create a new Forced next move effect
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# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 2438 def initialize(logic, target, move, targets, counter) end |
Instance Method Details
#name ⇒ Symbol
Name of the effect
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# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 2452 def name end |
#on_end_turn_event(logic, scene, battlers)
Function called at the end of a turn
2444 2445 |
# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 2444 def on_end_turn_event(logic, scene, battlers) end |
#triggered? ⇒ Boolean
Is the effect in its last turn ?
2448 2449 |
# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 2448 def triggered? end |