Class: Battle::Effects::Substitute
- Inherits:
-
PokemonTiedEffectBase
- Object
- EffectBase
- PokemonTiedEffectBase
- Battle::Effects::Substitute
- Defined in:
- docs/5_Battle_06_Effects_02_Move_Effects.rb
Overview
Implement the Substitute effect
Constant Summary collapse
- CANT_IGNORE_SUBSTITUTE =
%i[transform sky_drop]
Instance Attribute Summary collapse
-
#hp ⇒ Integer
Get the substitute hp.
-
#max_hp
readonly
Get the substitute max hp.
Instance Method Summary collapse
-
#direct_sprite_change(method_name)
Applies the sprite change directly.
-
#initialize(logic, pokemon) ⇒ Substitute
constructor
Create a new Pokemon tied effect.
-
#name ⇒ Symbol
Get the name of the effect.
-
#on_damage_prevention(handler, hp, target, launcher, skill) ⇒ :prevent, ...
Function called when a damage_prevention is checked.
-
#on_delete
Function called when the effect has been deleted from the effects handler.
-
#on_post_action_event(logic, scene, battlers)
Function called at the end of an action.
-
#on_stat_decrease_prevention(handler, stat, target, launcher, skill) ⇒ :prevent?
Function called when a stat_decrease_prevention is checked.
-
#on_stat_increase_prevention(handler, stat, target, launcher, skill) ⇒ :prevent?
Function called when a stat_increase_prevention is checked.
-
#on_status_prevention(handler, status, target, launcher, skill) ⇒ :prevent?
Function called when a status_prevention is checked.
-
#on_switch_event(handler, who, with)
Function called when a Pokemon has actually switched with another one.
-
#play_substitute_animation(reason = :from)
Play the right Substitute animation depending on the given reason.
-
#reset_user_sprite
Force the reset of the user’s sprite to its original sprite.
Methods inherited from PokemonTiedEffectBase
Methods inherited from EffectBase
#apply_common_effects_with_fling, #atk_modifier, #ats_modifier, #base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #dfe_modifier, #dfs_modifier, #effect_chance_modifier, #force_next_move?, #force_next_turn_action?, #ignore_target_redirection?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_accuracy_check, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #preparing_attack?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #specific_proceed_internal, #target_redirection, #targetted?, #update_counter
Constructor Details
#initialize(logic, pokemon) ⇒ Substitute
Create a new Pokemon tied effect
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# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 2104 def initialize(logic, pokemon) end |
Instance Attribute Details
#hp ⇒ Integer
Get the substitute hp
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# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 2096 def hp @hp end |
#max_hp (readonly)
Get the substitute max hp
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# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 2098 def max_hp @max_hp end |
Instance Method Details
#direct_sprite_change(method_name)
Applies the sprite change directly
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# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 2167 def direct_sprite_change(method_name) end |
#name ⇒ Symbol
Get the name of the effect
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# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 2144 def name end |
#on_damage_prevention(handler, hp, target, launcher, skill) ⇒ :prevent, ...
Function called when a damage_prevention is checked
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# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 2131 def on_damage_prevention(handler, hp, target, launcher, skill) end |
#on_delete
Function called when the effect has been deleted from the effects handler
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# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 2147 def on_delete end |
#on_post_action_event(logic, scene, battlers)
Function called at the end of an action
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# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 2153 def on_post_action_event(logic, scene, battlers) end |
#on_stat_decrease_prevention(handler, stat, target, launcher, skill) ⇒ :prevent?
Function called when a stat_decrease_prevention is checked
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# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 2122 def on_stat_decrease_prevention(handler, stat, target, launcher, skill) end |
#on_stat_increase_prevention(handler, stat, target, launcher, skill) ⇒ :prevent?
Function called when a stat_increase_prevention is checked
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# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 2113 def on_stat_increase_prevention(handler, stat, target, launcher, skill) end |
#on_status_prevention(handler, status, target, launcher, skill) ⇒ :prevent?
Function called when a status_prevention is checked
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# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 2140 def on_status_prevention(handler, status, target, launcher, skill) end |
#on_switch_event(handler, who, with)
Function called when a Pokemon has actually switched with another one
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# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 2159 def on_switch_event(handler, who, with) end |
#play_substitute_animation(reason = :from)
Play the right Substitute animation depending on the given reason
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# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 2163 def play_substitute_animation(reason = :from) end |
#reset_user_sprite
Force the reset of the user’s sprite to its original sprite
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# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 2170 def reset_user_sprite end |