Class: Battle::Effects::Stockpile
- Inherits:
-
PokemonTiedEffectBase
- Object
- EffectBase
- PokemonTiedEffectBase
- Battle::Effects::Stockpile
- Defined in:
- docs/5_Battle_06_Effects_02_Move_Effects.rb
Overview
Stockpile raises the user’s Defense and Special Defense by one stage each and charges up power for use with companion moves Spit Up or Swallow.
Instance Attribute Summary collapse
-
#stockpile ⇒ Integer
readonly
Return the amount in stockpile.
Instance Method Summary collapse
-
#increasable? ⇒ Boolean
Is the effect increasable?.
-
#increase(amount = 1) ⇒ Boolean
Increase the stockpile value with animation.
-
#initialize(logic, pokemon) ⇒ Stockpile
constructor
Create a new Pokemon tied effect.
-
#maximum ⇒ Integer
Maximum stockpile.
-
#name ⇒ Symbol
Function giving the name of the effect.
-
#usable? ⇒ Boolean
Is the effect usable ?.
-
#use ⇒ Boolean
Function called when the effect is being used.
Methods inherited from PokemonTiedEffectBase
Methods inherited from EffectBase
#apply_common_effects_with_fling, #atk_modifier, #ats_modifier, #base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #dfe_modifier, #dfs_modifier, #effect_chance_modifier, #force_next_move?, #force_next_turn_action?, #ignore_target_redirection?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #on_damage_prevention, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_accuracy_check, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #preparing_attack?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #specific_proceed_internal, #target_redirection, #targetted?, #update_counter
Constructor Details
#initialize(logic, pokemon) ⇒ Stockpile
Create a new Pokemon tied effect
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# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 2049 def initialize(logic, pokemon) end |
Instance Attribute Details
#stockpile ⇒ Integer (readonly)
Return the amount in stockpile
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# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 2045 def stockpile @stockpile end |
Instance Method Details
#increasable? ⇒ Boolean
Is the effect increasable?
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# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 2053 def increasable? end |
#increase(amount = 1) ⇒ Boolean
Increase the stockpile value with animation
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# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 2062 def increase(amount = 1) end |
#maximum ⇒ Integer
Maximum stockpile
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# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 2074 def maximum end |
#name ⇒ Symbol
Function giving the name of the effect
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# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 2070 def name end |
#usable? ⇒ Boolean
Is the effect usable ?
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# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 2057 def usable? end |
#use ⇒ Boolean
Function called when the effect is being used
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# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 2066 def use end |