Class: Battle::Effects::Status
- Inherits:
-
EffectBase
- Object
- EffectBase
- Battle::Effects::Status
- Defined in:
- docs/5_Battle_06_Effects_03_Status_Effects.rb
Defined Under Namespace
Classes: Asleep, Burn, Frozen, Paralysis, Poison, Toxic
Instance Attribute Summary collapse
-
#target ⇒ PFM::PokemonBattler
readonly
Get the target of the effect.
Class Method Summary collapse
-
.new(logic, target, status) ⇒ Status
Create a new Status effect.
-
.register(status, klass)
Register a new status.
Instance Method Summary collapse
-
#asleep? ⇒ Boolean
Tell if the status effect is asleep.
-
#burn? ⇒ Boolean
Tell if the status effect is burn.
-
#frozen? ⇒ Boolean
Tell if the status effect is frozen.
-
#global_poisoning? ⇒ Boolean
Tell if the effect is a global poisoning effect (poison or toxic).
-
#initialize(logic, target, status) ⇒ Status
constructor
Create a new status effect.
-
#paralysis? ⇒ Boolean
Tell if the status effect is paralysis.
-
#poison? ⇒ Boolean
Tell if the status effect is poisoning.
-
#status_id ⇒ Integer
Get the ID of the status.
-
#toxic? ⇒ Boolean
Tell if the status effect is toxic.
Methods inherited from EffectBase
#apply_common_effects_with_fling, #atk_modifier, #ats_modifier, #base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #dfe_modifier, #dfs_modifier, #effect_chance_modifier, #force_next_move?, #force_next_turn_action?, #ignore_target_redirection?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #name, #on_damage_prevention, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_accuracy_check, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #preparing_attack?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #specific_proceed_internal, #target_redirection, #targetted?, #update_counter
Constructor Details
#initialize(logic, target, status) ⇒ Status
Create a new status effect
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# File 'docs/5_Battle_06_Effects_03_Status_Effects.rb', line 12 def initialize(logic, target, status) end |
Instance Attribute Details
#target ⇒ PFM::PokemonBattler (readonly)
Get the target of the effect
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# File 'docs/5_Battle_06_Effects_03_Status_Effects.rb', line 6 def target @target end |
Class Method Details
.new(logic, target, status) ⇒ Status
Create a new Status effect
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# File 'docs/5_Battle_06_Effects_03_Status_Effects.rb', line 57 def new(logic, target, status) end |
.register(status, klass)
Register a new status
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# File 'docs/5_Battle_06_Effects_03_Status_Effects.rb', line 50 def register(status, klass) end |
Instance Method Details
#asleep? ⇒ Boolean
Tell if the status effect is asleep
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# File 'docs/5_Battle_06_Effects_03_Status_Effects.rb', line 32 def asleep? end |
#burn? ⇒ Boolean
Tell if the status effect is burn
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# File 'docs/5_Battle_06_Effects_03_Status_Effects.rb', line 28 def burn? end |
#frozen? ⇒ Boolean
Tell if the status effect is frozen
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# File 'docs/5_Battle_06_Effects_03_Status_Effects.rb', line 36 def frozen? end |
#global_poisoning? ⇒ Boolean
Tell if the effect is a global poisoning effect (poison or toxic)
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# File 'docs/5_Battle_06_Effects_03_Status_Effects.rb', line 44 def global_poisoning? end |
#paralysis? ⇒ Boolean
Tell if the status effect is paralysis
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# File 'docs/5_Battle_06_Effects_03_Status_Effects.rb', line 24 def paralysis? end |
#poison? ⇒ Boolean
Tell if the status effect is poisoning
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# File 'docs/5_Battle_06_Effects_03_Status_Effects.rb', line 20 def poison? end |
#status_id ⇒ Integer
Get the ID of the status
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# File 'docs/5_Battle_06_Effects_03_Status_Effects.rb', line 16 def status_id end |
#toxic? ⇒ Boolean
Tell if the status effect is toxic
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# File 'docs/5_Battle_06_Effects_03_Status_Effects.rb', line 40 def toxic? end |