Class: Battle::Effects::Protect::Endure
- Inherits:
-
Battle::Effects::PokemonTiedEffectBase
- Object
- EffectBase
- Battle::Effects::PokemonTiedEffectBase
- Battle::Effects::Protect::Endure
- Defined in:
- docs/5_Battle_06_Effects_02_Move_Effects.rb
Overview
Implement the Mat Block effect
Instance Method Summary collapse
-
#initialize(logic, pokemon, move) ⇒ Endure
constructor
Create a new Pokemon tied effect.
-
#on_damage_prevention(handler, hp, target, launcher, skill) ⇒ :prevent, ...
Function called when a damage_prevention is checked.
-
#on_post_damage(handler, hp, target, launcher, skill)
Function called after damages were applied (post_damage, when target is still alive).
Methods inherited from Battle::Effects::PokemonTiedEffectBase
Methods inherited from EffectBase
#apply_common_effects_with_fling, #atk_modifier, #ats_modifier, #base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #dfe_modifier, #dfs_modifier, #effect_chance_modifier, #force_next_move?, #force_next_turn_action?, #ignore_target_redirection?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #name, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_accuracy_check, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #preparing_attack?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #specific_proceed_internal, #target_redirection, #targetted?, #update_counter
Constructor Details
#initialize(logic, pokemon, move) ⇒ Endure
Create a new Pokemon tied effect
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# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 1728 def initialize(logic, pokemon, move) end |
Instance Method Details
#on_damage_prevention(handler, hp, target, launcher, skill) ⇒ :prevent, ...
Function called when a damage_prevention is checked
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# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 1737 def on_damage_prevention(handler, hp, target, launcher, skill) end |
#on_post_damage(handler, hp, target, launcher, skill)
Function called after damages were applied (post_damage, when target is still alive)
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# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 1745 def on_post_damage(handler, hp, target, launcher, skill) end |