Class: Battle::Effects::FieldTerrain
- Inherits:
-
EffectBase
- Object
- EffectBase
- Battle::Effects::FieldTerrain
- Defined in:
- docs/5_Battle_06_Effects_07_Field_Terrain_Effects.rb
Defined Under Namespace
Classes: Electric, Grassy, Misty, Psychic
Instance Attribute Summary collapse
-
#db_symbol ⇒ Symbol
readonly
Get the db_symbol of the field terrain.
-
#internal_counter ⇒ Integer
Get the counter of the field terrain.
Class Method Summary collapse
-
.new(logic, db_symbol) ⇒ Field terrain
Create a new Field terrain effect.
-
.register(db_symbol, klass)
Register a new field terrain.
Instance Method Summary collapse
-
#electric? ⇒ Boolean
Tell if the field terrain is electric.
-
#grassy? ⇒ Boolean
Tell if the field terrain is grassy.
-
#initialize(logic, db_symbol) ⇒ FieldTerrain
constructor
Create a new field terrain effect.
-
#misty? ⇒ Boolean
Tell if the field terrain is psychic.
-
#none? ⇒ Boolean
Tell if the field terrain is none.
-
#psychic? ⇒ Boolean
Tell if the field terrain is psychic.
Methods inherited from EffectBase
#apply_common_effects_with_fling, #atk_modifier, #ats_modifier, #base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #dfe_modifier, #dfs_modifier, #effect_chance_modifier, #force_next_move?, #force_next_turn_action?, #ignore_target_redirection?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #name, #on_damage_prevention, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_accuracy_check, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #preparing_attack?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #specific_proceed_internal, #target_redirection, #targetted?, #update_counter
Constructor Details
#initialize(logic, db_symbol) ⇒ FieldTerrain
Create a new field terrain effect
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# File 'docs/5_Battle_06_Effects_07_Field_Terrain_Effects.rb', line 14 def initialize(logic, db_symbol) end |
Instance Attribute Details
#db_symbol ⇒ Symbol (readonly)
Get the db_symbol of the field terrain
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# File 'docs/5_Battle_06_Effects_07_Field_Terrain_Effects.rb', line 6 def db_symbol @db_symbol end |
#internal_counter ⇒ Integer
Get the counter of the field terrain
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# File 'docs/5_Battle_06_Effects_07_Field_Terrain_Effects.rb', line 9 def internal_counter @internal_counter end |
Class Method Details
.new(logic, db_symbol) ⇒ Field terrain
Create a new Field terrain effect
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# File 'docs/5_Battle_06_Effects_07_Field_Terrain_Effects.rb', line 46 def new(logic, db_symbol) end |
.register(db_symbol, klass)
Register a new field terrain
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# File 'docs/5_Battle_06_Effects_07_Field_Terrain_Effects.rb', line 40 def register(db_symbol, klass) end |
Instance Method Details
#electric? ⇒ Boolean
Tell if the field terrain is electric
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# File 'docs/5_Battle_06_Effects_07_Field_Terrain_Effects.rb', line 22 def electric? end |
#grassy? ⇒ Boolean
Tell if the field terrain is grassy
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# File 'docs/5_Battle_06_Effects_07_Field_Terrain_Effects.rb', line 26 def grassy? end |
#misty? ⇒ Boolean
Tell if the field terrain is psychic
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# File 'docs/5_Battle_06_Effects_07_Field_Terrain_Effects.rb', line 34 def misty? end |
#none? ⇒ Boolean
Tell if the field terrain is none
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# File 'docs/5_Battle_06_Effects_07_Field_Terrain_Effects.rb', line 18 def none? end |
#psychic? ⇒ Boolean
Tell if the field terrain is psychic
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# File 'docs/5_Battle_06_Effects_07_Field_Terrain_Effects.rb', line 30 def psychic? end |