Class: Battle::Effects::Encore

Inherits:
PokemonTiedEffectBase show all
Includes:
Mechanics::ForceNextMove
Defined in:
docs/5_Battle_06_Effects_02_Move_Effects.rb

Overview

Forced Next Move for previous move of target for 3 turns

Constant Summary

Constants included from Mechanics::ForceNextMove

Mechanics::ForceNextMove::MOVES_PAUSED

Instance Attribute Summary

Attributes included from Mechanics::ForceNextMove

#move, #targets

Instance Method Summary collapse

Methods included from Mechanics::ForceNextMove

#force_next_move?, #interrupted?, #make_action, #on_move_prevention_user, #paused?, #update_counter

Methods inherited from PokemonTiedEffectBase

#on_baton_pass_switch

Methods inherited from EffectBase

#apply_common_effects_with_fling, #atk_modifier, #ats_modifier, #base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #dfe_modifier, #dfs_modifier, #effect_chance_modifier, #force_next_move?, #ignore_target_redirection?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #on_damage_prevention, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_accuracy_check, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #preparing_attack?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #specific_proceed_internal, #target_redirection, #targetted?, #update_counter

Constructor Details

#initialize(logic, target, move, targets, turncount = 3) ⇒ Encore

Create a new Forced next move effect

Parameters:



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# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 705

def initialize(logic, target, move, targets, turncount = 3)
end

Instance Method Details

#action_classClass<Actions::Attack>

Get the class of the action

Returns:



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# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 715

def action_class
end

#force_next_turn_action?Boolean

Tell if the effect forces the next turn action into a Attack action

Returns:

  • (Boolean)


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# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 711

def force_next_turn_action?
end

#nameSymbol

Get the name of the effect

Returns:

  • (Symbol)


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# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 719

def name
end

#on_delete



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# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 707

def on_delete
end