Class: Battle::Effects::Encore
- Inherits:
-
PokemonTiedEffectBase
- Object
- EffectBase
- PokemonTiedEffectBase
- Battle::Effects::Encore
- Includes:
- Mechanics::ForceNextMove
- Defined in:
- docs/5_Battle_06_Effects_02_Move_Effects.rb
Overview
Forced Next Move for previous move of target for 3 turns
Constant Summary
Constants included from Mechanics::ForceNextMove
Mechanics::ForceNextMove::MOVES_PAUSED
Instance Attribute Summary
Attributes included from Mechanics::ForceNextMove
Instance Method Summary collapse
-
#action_class ⇒ Class<Actions::Attack>
Get the class of the action.
-
#force_next_turn_action? ⇒ Boolean
Tell if the effect forces the next turn action into a Attack action.
-
#initialize(logic, target, move, targets, turncount = 3) ⇒ Encore
constructor
Create a new Forced next move effect.
-
#name ⇒ Symbol
Get the name of the effect.
- #on_delete
Methods included from Mechanics::ForceNextMove
#force_next_move?, #interrupted?, #make_action, #on_move_prevention_user, #paused?, #update_counter
Methods inherited from PokemonTiedEffectBase
Methods inherited from EffectBase
#apply_common_effects_with_fling, #atk_modifier, #ats_modifier, #base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #dfe_modifier, #dfs_modifier, #effect_chance_modifier, #force_next_move?, #ignore_target_redirection?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #on_damage_prevention, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_accuracy_check, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #preparing_attack?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #specific_proceed_internal, #target_redirection, #targetted?, #update_counter
Constructor Details
#initialize(logic, target, move, targets, turncount = 3) ⇒ Encore
Create a new Forced next move effect
705 706 |
# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 705 def initialize(logic, target, move, targets, turncount = 3) end |
Instance Method Details
#action_class ⇒ Class<Actions::Attack>
Get the class of the action
715 716 |
# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 715 def action_class end |
#force_next_turn_action? ⇒ Boolean
Tell if the effect forces the next turn action into a Attack action
711 712 |
# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 711 def force_next_turn_action? end |
#name ⇒ Symbol
Get the name of the effect
719 720 |
# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 719 def name end |
#on_delete
707 708 |
# File 'docs/5_Battle_06_Effects_02_Move_Effects.rb', line 707 def on_delete end |