Class: Battle::Effects::Ability::ParentalBond
- Inherits:
-
Battle::Effects::Ability
- Object
- EffectBase
- Battle::Effects::Ability
- Battle::Effects::Ability::ParentalBond
- Defined in:
- docs/5_Battle_06_Effects_04_Ability_Effects.rb
Constant Summary collapse
- ONLY_ONE_ATTACK =
Constant telling the be_method of the moves not affected by Parental Bond
%i[s_solar_beam s_2turns s_endeavor s_ohko s_fling s_explosion s_final_gambit s_uproar s_rollout s_ice_ball s_relic_sound s_electro_shot]
- ONLY_ON_SECOND_ATTACK =
Constant telling which be_method can activate their effect on the second attack only
%i[s_secret_power s_u_turn s_thief s_pluck s_smelling_salt s_wakeup_slap s_knock_off s_scald s_smack_down s_burn_up s_bind s_fury_cutter s_split_up s_reload s_outrage s_present s_pledge]
Instance Attribute Summary collapse
-
#activated ⇒ Boolean
writeonly
If the talent is activated or not.
-
#attack_number ⇒ Integer
Which attack number are we currently on this turn?.
-
#first_turn_recoil ⇒ Integer
Returns the amount of damage the launcher must take from the recoil.
Attributes inherited from Battle::Effects::Ability
#affect_allies, #db_symbol, #target
Instance Method Summary collapse
- #activated? ⇒ Boolean (also: #activated)
-
#excluded?(be_method) ⇒ Boolean
Check if the actual move need the initial procedure (Parental Bond not working on it).
-
#first_effect_can_be_applied?(be_method) ⇒ Boolean
Check if the actual move can activate its have his effect activated.
-
#initialize(logic, target, db_symbol) ⇒ ParentalBond
constructor
Create a new Parental Bond effect.
-
#mod3_multiplier(user, target, move) ⇒ Float, Integer
Give the move mod3 mutiplier (after everything).
-
#name ⇒ Symbol
Get the name of the effect.
-
#number_of_attacks ⇒ Integer
Returns the number of attack this Ability causes.
-
#specific_proceed_internal(user, targets, move)
Return the specific proceed_internal if the condition is fulfilled.
Methods inherited from Battle::Effects::Ability
Methods inherited from EffectBase
#apply_common_effects_with_fling, #atk_modifier, #ats_modifier, #base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #dfe_modifier, #dfs_modifier, #effect_chance_modifier, #force_next_move?, #force_next_turn_action?, #ignore_target_redirection?, #kill, #mod1_multiplier, #mod2_multiplier, #on_damage_prevention, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_accuracy_check, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #preparing_attack?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #target_redirection, #targetted?, #update_counter
Constructor Details
#initialize(logic, target, db_symbol) ⇒ ParentalBond
Create a new Parental Bond effect
2042 2043 |
# File 'docs/5_Battle_06_Effects_04_Ability_Effects.rb', line 2042 def initialize(logic, target, db_symbol) end |
Instance Attribute Details
#activated=(value) ⇒ Boolean (writeonly)
If the talent is activated or not
2031 2032 2033 |
# File 'docs/5_Battle_06_Effects_04_Ability_Effects.rb', line 2031 def activated=(value) @activated = value end |
#attack_number ⇒ Integer
Which attack number are we currently on this turn?
2037 2038 2039 |
# File 'docs/5_Battle_06_Effects_04_Ability_Effects.rb', line 2037 def attack_number @attack_number end |
#first_turn_recoil ⇒ Integer
Returns the amount of damage the launcher must take from the recoil
2034 2035 2036 |
# File 'docs/5_Battle_06_Effects_04_Ability_Effects.rb', line 2034 def first_turn_recoil @first_turn_recoil end |
Instance Method Details
#activated? ⇒ Boolean Also known as: activated
2044 2045 |
# File 'docs/5_Battle_06_Effects_04_Ability_Effects.rb', line 2044 def activated? end |
#excluded?(be_method) ⇒ Boolean
Check if the actual move need the initial procedure (Parental Bond not working on it)
2067 2068 |
# File 'docs/5_Battle_06_Effects_04_Ability_Effects.rb', line 2067 def excluded?(be_method) end |
#first_effect_can_be_applied?(be_method) ⇒ Boolean
Check if the actual move can activate its have his effect activated
2063 2064 |
# File 'docs/5_Battle_06_Effects_04_Ability_Effects.rb', line 2063 def first_effect_can_be_applied?(be_method) end |
#mod3_multiplier(user, target, move) ⇒ Float, Integer
Give the move mod3 mutiplier (after everything)
2074 2075 |
# File 'docs/5_Battle_06_Effects_04_Ability_Effects.rb', line 2074 def mod3_multiplier(user, target, move) end |
#name ⇒ Symbol
Get the name of the effect
2055 2056 |
# File 'docs/5_Battle_06_Effects_04_Ability_Effects.rb', line 2055 def name end |
#number_of_attacks ⇒ Integer
Returns the number of attack this Ability causes
2059 2060 |
# File 'docs/5_Battle_06_Effects_04_Ability_Effects.rb', line 2059 def number_of_attacks end |
#specific_proceed_internal(user, targets, move)
Return the specific proceed_internal if the condition is fulfilled
2051 2052 |
# File 'docs/5_Battle_06_Effects_04_Ability_Effects.rb', line 2051 def specific_proceed_internal(user, targets, move) end |