Class: Battle::Effects::Ability::Opportunist

Inherits:
Battle::Effects::Ability show all
Defined in:
docs/5_Battle_06_Effects_04_Ability_Effects.rb

Constant Summary collapse

COPIED_EFFECTS =
{focus_energy: {effect_class: Effects::FocusEnergy, text_id: 1047}, dragon_cheer: {effect_class: Effects::DragonCheer, text_id: 1047}}

Instance Attribute Summary

Attributes inherited from Battle::Effects::Ability

#affect_allies, #db_symbol, #target

Instance Method Summary collapse

Methods inherited from Battle::Effects::Ability

new, register

Methods inherited from EffectBase

#apply_common_effects_with_fling, #atk_modifier, #ats_modifier, #base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #dfe_modifier, #dfs_modifier, #effect_chance_modifier, #force_next_move?, #force_next_turn_action?, #ignore_target_redirection?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #name, #on_damage_prevention, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_accuracy_check, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #preparing_attack?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #specific_proceed_internal, #target_redirection, #targetted?, #update_counter

Constructor Details

#initialize(logic, target, db_symbol) ⇒ Opportunist

Create a new Opportunist effect

Parameters:



1962
1963
# File 'docs/5_Battle_06_Effects_04_Ability_Effects.rb', line 1962

def initialize(logic, target, db_symbol)
end

Instance Method Details

#activated?Boolean

Returns if the ability is currently activated.

Returns:

  • (Boolean)

    if the ability is currently activated



1965
1966
# File 'docs/5_Battle_06_Effects_04_Ability_Effects.rb', line 1965

def activated?
end

#on_post_action_event(logic, scene, battlers)

Function called at the end of an action

Parameters:



1981
1982
# File 'docs/5_Battle_06_Effects_04_Ability_Effects.rb', line 1981

def on_post_action_event(logic, scene, battlers)
end

#on_stat_change_post(handler, stat, power, target, launcher, skill) ⇒ Integer?

Function called when a stat_change has been applied

Parameters:

Returns:

  • (Integer, nil)

    if integer, it will change the power



1975
1976
# File 'docs/5_Battle_06_Effects_04_Ability_Effects.rb', line 1975

def on_stat_change_post(handler, stat, power, target, launcher, skill)
end