Class: Battle::Effects::Ability::FlashFire

Inherits:
Battle::Effects::Ability show all
Defined in:
docs/5_Battle_06_Effects_04_Ability_Effects.rb

Instance Attribute Summary

Attributes inherited from Battle::Effects::Ability

#affect_allies, #db_symbol, #target

Instance Method Summary collapse

Methods inherited from Battle::Effects::Ability

#initialize, new, register

Methods inherited from EffectBase

#apply_common_effects_with_fling, #atk_modifier, #ats_modifier, #base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #dfe_modifier, #dfs_modifier, #effect_chance_modifier, #force_next_move?, #force_next_turn_action?, #ignore_target_redirection?, #initialize, #kill, #mod2_multiplier, #mod3_multiplier, #name, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_accuracy_check, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #preparing_attack?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #specific_proceed_internal, #target_redirection, #targetted?, #update_counter

Constructor Details

This class inherits a constructor from Battle::Effects::Ability

Instance Method Details

#mod1_multiplier(user, target, move) ⇒ Float, Integer

Give the move mod1 mutiplier (before the +2 in the formula)

Parameters:

Returns:

  • (Float, Integer)

    multiplier



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# File 'docs/5_Battle_06_Effects_04_Ability_Effects.rb', line 1020

def mod1_multiplier(user, target, move)
end

#on_damage_prevention(handler, hp, target, launcher, skill) ⇒ :prevent, ...

Function called when a damage_prevention is checked

Parameters:

Returns:

  • (:prevent, Integer, nil)

    :prevent if the damage cannot be applied, Integer if the hp variable should be updated



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# File 'docs/5_Battle_06_Effects_04_Ability_Effects.rb', line 986

def on_damage_prevention(handler, hp, target, launcher, skill)
end

#on_stat_decrease_prevention(handler, stat, target, launcher, skill) ⇒ :prevent?

Function called when a stat_decrease_prevention is checked

Parameters:

Returns:

  • (:prevent, nil)

    :prevent if the stat decrease cannot apply



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# File 'docs/5_Battle_06_Effects_04_Ability_Effects.rb', line 995

def on_stat_decrease_prevention(handler, stat, target, launcher, skill)
end

#on_stat_increase_prevention(handler, stat, target, launcher, skill) ⇒ :prevent?

Function called when a stat_increase_prevention is checked

Parameters:

Returns:

  • (:prevent, nil)

    :prevent if the stat increase cannot apply



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# File 'docs/5_Battle_06_Effects_04_Ability_Effects.rb', line 1004

def on_stat_increase_prevention(handler, stat, target, launcher, skill)
end

#on_status_prevention(handler, status, target, launcher, skill) ⇒ :prevent?

Function called when a status_prevention is checked

Parameters:

Returns:

  • (:prevent, nil)

    :prevent if the status cannot be applied



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# File 'docs/5_Battle_06_Effects_04_Ability_Effects.rb', line 1013

def on_status_prevention(handler, status, target, launcher, skill)
end

#reset

Reset the boost when leaving battle



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# File 'docs/5_Battle_06_Effects_04_Ability_Effects.rb', line 1023

def reset
end