Class: Game_Enemy Deprecated
- Inherits:
-
Game_Battler
- Object
- Game_Battler
- Game_Enemy
- Defined in:
- docs/00600_Script_RMXP.rb
Overview
Deprecated.
Not used by the core.
Instance Attribute Summary
Attributes inherited from Game_Battler
#animation_hit, #animation_id, #battler_hue, #battler_name, #blink, #critical, #damage, #hidden, #hp, #sp, #states, #white_flash
Instance Method Summary collapse
-
#actions
Actions of the enemy.
-
#exp
Experience points of the enemy.
-
#gold
Money of the enemy.
-
#id
ID of the enemy.
-
#index
Index of the enemy.
-
#initialize(troop_id, member_index) ⇒ Game_Enemy
constructor
Create a new Game_Enemy instance.
-
#item_id
Item of the enemy.
-
#name
Name of the enemy.
-
#screen_x
Screen X position of the enemy.
-
#screen_y
Screen Y position of the enemy.
-
#screen_z
Screen Z position of the enemy.
Methods inherited from Game_Battler
#agi, #atk, #dead?, #dex, #eva, #exist?, #hit, #int, #mdef, #pdef, #str
Constructor Details
#initialize(troop_id, member_index) ⇒ Game_Enemy
Create a new Game_Enemy instance
139 140 |
# File 'docs/00600_Script_RMXP.rb', line 139 def initialize(troop_id, member_index) end |
Instance Method Details
#actions
Actions of the enemy
151 152 |
# File 'docs/00600_Script_RMXP.rb', line 151 def actions end |
#exp
Experience points of the enemy
154 155 |
# File 'docs/00600_Script_RMXP.rb', line 154 def exp end |
#gold
Money of the enemy
157 158 |
# File 'docs/00600_Script_RMXP.rb', line 157 def gold end |
#id
ID of the enemy
142 143 |
# File 'docs/00600_Script_RMXP.rb', line 142 def id end |
#index
Index of the enemy
145 146 |
# File 'docs/00600_Script_RMXP.rb', line 145 def index end |
#item_id
Item of the enemy
160 161 |
# File 'docs/00600_Script_RMXP.rb', line 160 def item_id end |
#name
Name of the enemy
148 149 |
# File 'docs/00600_Script_RMXP.rb', line 148 def name end |
#screen_x
Screen X position of the enemy
163 164 |
# File 'docs/00600_Script_RMXP.rb', line 163 def screen_x end |
#screen_y
Screen Y position of the enemy
166 167 |
# File 'docs/00600_Script_RMXP.rb', line 166 def screen_y end |
#screen_z
Screen Z position of the enemy
169 170 |
# File 'docs/00600_Script_RMXP.rb', line 169 def screen_z end |