Class: Game_Battler Deprecated
Overview
No longer used in its original use.
Direct Known Subclasses
Instance Attribute Summary collapse
-
#animation_hit
アニメーション ID.
-
#animation_id
クリティカルフラグ.
-
#battler_hue
readonly
バトラー ファイル名.
-
#battler_name
readonly
————————————————————————– ● 公開インスタンス変数 ————————————————————————–.
-
#blink
白フラッシュフラグ.
-
#critical
ダメージ値.
-
#damage
隠れフラグ.
-
#hidden
ステート.
-
#hp
バトラー 色相.
-
#sp
HP.
-
#states
readonly
SP.
-
#white_flash
アニメーション ヒットフラグ.
Instance Method Summary collapse
-
#agi
Agility of the battler.
-
#atk
Attack of the battler.
-
#dead? ⇒ Boolean
Is the battler dead?.
-
#dex
Dexterity of the battler.
-
#eva
Evasion of the battler.
-
#exist? ⇒ Boolean
Does the battler exists?.
-
#hit
Hit amount.
-
#initialize ⇒ Game_Battler
constructor
明滅フラグ ————————————————————————– ● オブジェクト初期化 ————————————————————————–.
-
#int
Intelligence of the battler.
-
#mdef
Magical defense of the battler.
-
#pdef
Physical defense of the battler.
-
#str
Strength of the battler.
Constructor Details
#initialize ⇒ Game_Battler
明滅フラグ
● オブジェクト初期化
92 93 |
# File 'docs/00600_Script_RMXP.rb', line 92 def initialize end |
Instance Attribute Details
#animation_hit
アニメーション ID
83 84 85 |
# File 'docs/00600_Script_RMXP.rb', line 83 def animation_hit @animation_hit end |
#animation_id
クリティカルフラグ
81 82 83 |
# File 'docs/00600_Script_RMXP.rb', line 81 def animation_id @animation_id end |
#battler_hue (readonly)
バトラー ファイル名
67 68 69 |
# File 'docs/00600_Script_RMXP.rb', line 67 def battler_hue @battler_hue end |
#battler_name (readonly)
● 公開インスタンス変数
65 66 67 |
# File 'docs/00600_Script_RMXP.rb', line 65 def battler_name @battler_name end |
#blink
白フラッシュフラグ
87 88 89 |
# File 'docs/00600_Script_RMXP.rb', line 87 def blink @blink end |
#critical
ダメージ値
79 80 81 |
# File 'docs/00600_Script_RMXP.rb', line 79 def critical @critical end |
#damage
隠れフラグ
77 78 79 |
# File 'docs/00600_Script_RMXP.rb', line 77 def damage @damage end |
#hidden
ステート
75 76 77 |
# File 'docs/00600_Script_RMXP.rb', line 75 def hidden @hidden end |
#hp
バトラー 色相
69 70 71 |
# File 'docs/00600_Script_RMXP.rb', line 69 def hp @hp end |
#sp
HP
71 72 73 |
# File 'docs/00600_Script_RMXP.rb', line 71 def sp @sp end |
#states (readonly)
SP
73 74 75 |
# File 'docs/00600_Script_RMXP.rb', line 73 def states @states end |
#white_flash
アニメーション ヒットフラグ
85 86 87 |
# File 'docs/00600_Script_RMXP.rb', line 85 def white_flash @white_flash end |
Instance Method Details
#agi
Agility of the battler
101 102 |
# File 'docs/00600_Script_RMXP.rb', line 101 def agi end |
#atk
Attack of the battler
110 111 |
# File 'docs/00600_Script_RMXP.rb', line 110 def atk end |
#dead? ⇒ Boolean
Is the battler dead?
128 129 |
# File 'docs/00600_Script_RMXP.rb', line 128 def dead? end |
#dex
Dexterity of the battler
98 99 |
# File 'docs/00600_Script_RMXP.rb', line 98 def dex end |
#eva
Evasion of the battler
119 120 |
# File 'docs/00600_Script_RMXP.rb', line 119 def eva end |
#exist? ⇒ Boolean
Does the battler exists?
131 132 |
# File 'docs/00600_Script_RMXP.rb', line 131 def exist? end |
#hit
Hit amount
107 108 |
# File 'docs/00600_Script_RMXP.rb', line 107 def hit end |
#int
Intelligence of the battler
104 105 |
# File 'docs/00600_Script_RMXP.rb', line 104 def int end |
#mdef
Magical defense of the battler
116 117 |
# File 'docs/00600_Script_RMXP.rb', line 116 def mdef end |
#pdef
Physical defense of the battler
113 114 |
# File 'docs/00600_Script_RMXP.rb', line 113 def pdef end |
#str
Strength of the battler
95 96 |
# File 'docs/00600_Script_RMXP.rb', line 95 def str end |