Class: GamePlay::NumberInput

Inherits:
NameInput show all
Defined in:
docs/01450_Systems_00205_Input.rb

Overview

Number input scene

Constant Summary

Constants inherited from NameInput

GamePlay::NameInput::DEFAULT_HINT, GamePlay::NameInput::GUESSED_PHRASE

Constants inherited from BaseCleanUpdate

BaseCleanUpdate::AIU_KEY2METHOD

Constants inherited from Base

Base::DEFAULT_TRANSITION, Base::DEFAULT_TRANSITION_PARAMETER

Constants included from Input

Input::ALIAS_KEYS, Input::AXIS_MAPPING, Input::AXIS_SENSITIVITY, Input::DEAD_ZONE, Input::Keyboard, Input::Keys, Input::NON_TRIGGER_ZONE, Input::REPEAT_COOLDOWN, Input::REPEAT_SPACE

Constants included from DisplayMessage

DisplayMessage::MESSAGE_ERROR, DisplayMessage::MESSAGE_PROCESS_ERROR

Instance Attribute Summary

Attributes included from NameInputMixin

#return_name

Attributes inherited from Base

#__last_scene, #__result_process, #running, #viewport

Attributes included from DisplayMessage

#message_window

Method Summary

Methods inherited from NameInput

#initialize, #main, #update_graphics, #update_inputs

Methods inherited from BaseCleanUpdate::FrameBalanced

#update

Methods included from Graphics::FPSBalancer::Marker

#frame_balanced?

Methods inherited from BaseCleanUpdate

#automatic_input_update, #update

Methods inherited from Base

#add_disposable, #call_scene, #dispose, #find_parent, #initialize, #main, #return_to_scene, #snap_to_bitmap, #update, #visible, #visible=

Methods included from Input

dir4, dir8, get_text, joy_axis_position, press?, register_events, released?, repeat?, swap_states, trigger?

Methods included from DisplayMessage

#can_display_message_be_called?, #close_message_window, #display_message, #display_message_and_wait, #message_class, #message_processing?, #message_visible, #message_visible=

Constructor Details

This class inherits a constructor from GamePlay::NameInput