Class: GTS::SummarySelect
- Inherits:
-
GamePlay::Summary
- Object
- GamePlay::Base
- GamePlay::BaseCleanUpdate
- GamePlay::BaseCleanUpdate::FrameBalanced
- GamePlay::Summary
- GTS::SummarySelect
- Defined in:
- docs/4_Systems_901_GTS.rb
Overview
Selection of a Pokemon in a List
Constant Summary
Constants inherited from GamePlay::Summary
GamePlay::Summary::ACTIONS, GamePlay::Summary::KEYS, GamePlay::Summary::LAST_STATE, GamePlay::Summary::TEXT_INDEXES, GamePlay::Summary::TRANSLATED_MOUSE_COORD_DETECTION
Constants inherited from GamePlay::BaseCleanUpdate
GamePlay::BaseCleanUpdate::AIU_KEY2METHOD
Constants inherited from GamePlay::Base
GamePlay::Base::DEFAULT_TRANSITION, GamePlay::Base::DEFAULT_TRANSITION_PARAMETER
Constants included from Input
Input::ALIAS_KEYS, Input::AXIS_MAPPING, Input::AXIS_SENSITIVITY, Input::DEAD_ZONE, Input::Keyboard, Input::Keys, Input::NON_TRIGGER_ZONE, Input::REPEAT_COOLDOWN, Input::REPEAT_SPACE
Constants included from GamePlay::DisplayMessage
GamePlay::DisplayMessage::MESSAGE_ERROR, GamePlay::DisplayMessage::MESSAGE_PROCESS_ERROR
Instance Attribute Summary collapse
-
#return_data ⇒ Integer, false
Index of the Pokemon the player wants in the list.
Attributes inherited from GamePlay::Summary
Attributes inherited from GamePlay::Base
#__last_scene, #__result_process, #running, #viewport
Attributes included from GamePlay::DisplayMessage
Instance Method Summary collapse
-
#initialize(list) ⇒ SummarySelect
constructor
Create a new SummarySelect.
-
#mouse_quit
Overload the mouse_quit to ask if the player really wants to quit (without choosing).
-
#update_inputs
Overload the update inputs to ask if the player wants the current Pokemon.
Methods inherited from GamePlay::Summary
#update_graphics, #update_mouse
Methods inherited from GamePlay::BaseCleanUpdate::FrameBalanced
Methods included from Graphics::FPSBalancer::Marker
Methods inherited from GamePlay::BaseCleanUpdate
#automatic_input_update, #update
Methods inherited from GamePlay::Base
#add_disposable, #call_scene, #dispose, #find_parent, #main, #return_to_scene, #snap_to_bitmap, #update, #visible, #visible=
Methods included from Input
dir4, dir8, get_text, joy_axis_position, press?, register_events, released?, repeat?, swap_states, trigger?
Methods included from GamePlay::DisplayMessage
#can_display_message_be_called?, #close_message_window, #display_message, #display_message_and_wait, #message_class, #message_processing?, #message_visible, #message_visible=
Constructor Details
#initialize(list) ⇒ SummarySelect
Create a new SummarySelect
187 188 |
# File 'docs/4_Systems_901_GTS.rb', line 187 def initialize(list) end |
Instance Attribute Details
#return_data ⇒ Integer, false
Returns Index of the Pokemon the player wants in the list.
185 186 187 |
# File 'docs/4_Systems_901_GTS.rb', line 185 def return_data @return_data end |
Instance Method Details
#mouse_quit
Overload the mouse_quit to ask if the player really wants to quit (without choosing)
193 194 |
# File 'docs/4_Systems_901_GTS.rb', line 193 def mouse_quit end |
#update_inputs
Overload the update inputs to ask if the player wants the current Pokemon
190 191 |
# File 'docs/4_Systems_901_GTS.rb', line 190 def update_inputs end |