Class: Battle::Move::PainSplit

Inherits:
Battle::Move show all
Defined in:
scripts/01600 Alpha 25 Battle Engine/04150 Battle_Move/00010 Definitions/00300 PainSplit.rb

Overview

Move that share HP between targets

Constant Summary

Constants inherited from Battle::Move

OneTarget, REGISTERED_MOVES, R_RANGE, TargetNoAsk

Instance Attribute Summary

Attributes inherited from Battle::Move

#consecutive_use_count, #damage_dealt, #effectiveness, #forced_next_move_decrease_pp, #id, #logic, #original, #pp, #ppmax, #scene, #used

Instance Method Summary collapse

Methods inherited from Battle::Move

[], #accuracy, #accuracy_mod, #accuracy_text, #atk_class, #authentic?, #ballistics?, #battle_stage_mod, #battler_targets, #be_method, #bite?, #blocable?, #blocked_by?, #calc_stab, #chance_of_hit, #check_specific_procedure, #clone, #critical_hit?, #critical_rate, #damages, #dance?, #data, #db_symbol, #definitive_types, #description, #direct?, #disable_reason, #disabled?, #drain_factor, #effect_chance, #efficent_message, #evasion_mod, #force_switch?, #gravity_affected?, #heal?, #initialize, #magic_coat_affected?, #mirror_move_affected?, #move_blocked_by_target?, #move_usable_by_user, #multi_hit?, #name, #no_choice_skill?, #not_very_effective?, #ohko?, #one_target?, #physical?, #powder?, #power, #power_text, #pp_text, #pre_attack?, #priority, #proceed, #proceed_internal_parental_bond, #proceed_pre_attack, #pulse?, #punching?, #real_base_power, #recoil?, #recoil_factor, register, register_move_disabled_check_hook, register_move_prevention_target_hook, register_move_prevention_user_hook, register_move_type_change_hook, register_single_type_multiplier_overwrite_hook, #relative_priority, #self_user_switch?, #slicing_attack?, #snatchable?, #sound_attack?, #special?, #status?, #status_effects, #super_effective?, #target, #to_s, #trigger_king_rock?, #type, #type?, #type_dark?, #type_dragon?, #type_electric?, #type_fairy?, #type_fighting?, #type_fire?, #type_flying?, #type_ghost?, #type_grass?, #type_ground?, #type_ice?, #type_insect?, #type_modifier, #type_normal?, #type_poison?, #type_psychic?, #type_rock?, #type_steel?, #type_water?, #typeless?, #unfreeze?, #wind_attack?

Methods included from Hooks

#exec_hooks, #force_return, included, register, remove, remove_without_name

Constructor Details

This class inherits a constructor from Battle::Move

Instance Method Details

#bypass_chance_of_hit?(_user, _target) ⇒ Boolean

Check if the move bypass chance of hit and cannot fail

Parameters:

Returns:

  • (Boolean)


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# File 'scripts/01600 Alpha 25 Battle Engine/04150 Battle_Move/00010 Definitions/00300 PainSplit.rb', line 9

def bypass_chance_of_hit?(_user, _target)
  return true
end

#deal_effect(user, actual_targets)

Function that deals the effect to the pokemon

Parameters:



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# File 'scripts/01600 Alpha 25 Battle Engine/04150 Battle_Move/00010 Definitions/00300 PainSplit.rb', line 16

def deal_effect(user, actual_targets)
  hp_total = 0
  actual_targets = [user].concat(actual_targets)
  actual_targets.each { |target| hp_total += target.effects.has?(:substitute) ? target.effects.get(:substitute).hp : target.hp }
  hp_total = (hp_total / actual_targets.size).to_i
  scene.display_message_and_wait(message)
  actual_targets.each do |target|
    if target.effects.has?(:substitute) && !authentic?
      substitute = target.effects.get(:substitute)
      substitute.hp = hp_total.clamp(1, substitute.max_hp)
    else
      scene.visual.show_hp_animations([target], [hp_total - target.hp])
    end
  end
end

#message

Get the message



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# File 'scripts/01600 Alpha 25 Battle Engine/04150 Battle_Move/00010 Definitions/00300 PainSplit.rb', line 33

def message
  return parse_text(18, 117)
end