Class: Battle::Move::MindBlown

Inherits:
Basic show all
Defined in:
scripts/01600 Alpha 25 Battle Engine/04150 Battle_Move/00010 Definitions/00300 MindBlown.rb

Constant Summary

Constants inherited from Battle::Move

OneTarget, REGISTERED_MOVES, R_RANGE, TargetNoAsk

Instance Attribute Summary

Attributes inherited from Battle::Move

#consecutive_use_count, #damage_dealt, #effectiveness, #forced_next_move_decrease_pp, #id, #logic, #original, #pp, #ppmax, #scene, #used

Instance Method Summary collapse

Methods inherited from Basic

#effect_working?

Methods inherited from Battle::Move

[], #accuracy, #accuracy_mod, #accuracy_text, #atk_class, #authentic?, #ballistics?, #battle_stage_mod, #battler_targets, #be_method, #bite?, #blocable?, #blocked_by?, #bypass_chance_of_hit?, #calc_stab, #chance_of_hit, #check_specific_procedure, #clone, #critical_hit?, #critical_rate, #damages, #dance?, #data, #db_symbol, #definitive_types, #description, #direct?, #disabled?, #drain_factor, #effect_chance, #efficent_message, #evasion_mod, #force_switch?, #gravity_affected?, #heal?, #initialize, #magic_coat_affected?, #mirror_move_affected?, #move_blocked_by_target?, #multi_hit?, #name, #no_choice_skill?, #not_very_effective?, #ohko?, #one_target?, #physical?, #powder?, #power, #power_text, #pp_text, #pre_attack?, #priority, #proceed, #proceed_internal_parental_bond, #proceed_pre_attack, #pulse?, #punching?, #real_base_power, #recoil?, #recoil_factor, register, register_move_disabled_check_hook, register_move_prevention_target_hook, register_move_prevention_user_hook, register_move_type_change_hook, register_single_type_multiplier_overwrite_hook, #relative_priority, #self_user_switch?, #slicing_attack?, #snatchable?, #sound_attack?, #special?, #status?, #status_effects, #super_effective?, #target, #to_s, #trigger_king_rock?, #type, #type?, #type_dark?, #type_dragon?, #type_electric?, #type_fairy?, #type_fighting?, #type_fire?, #type_flying?, #type_ghost?, #type_grass?, #type_ground?, #type_ice?, #type_insect?, #type_modifier, #type_normal?, #type_poison?, #type_psychic?, #type_rock?, #type_steel?, #type_water?, #typeless?, #unfreeze?, #wind_attack?

Methods included from Hooks

#exec_hooks, #force_return, included, register, remove, remove_without_name

Constructor Details

This class inherits a constructor from Battle::Move

Instance Method Details

#deal_damage(user, actual_targets)

Function that deals the damage to the pokemon

Parameters:



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# File 'scripts/01600 Alpha 25 Battle Engine/04150 Battle_Move/00010 Definitions/00300 MindBlown.rb', line 44

def deal_damage(user, actual_targets)
  super ? true : crash_procedure(user) && false
end

#deal_effect(user, actual_targets)

Function that deals the effect to the pokemon

Parameters:



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# File 'scripts/01600 Alpha 25 Battle Engine/04150 Battle_Move/00010 Definitions/00300 MindBlown.rb', line 51

def deal_effect(user, actual_targets)
  crash_procedure(user)
end

#disable_reason(user) ⇒ #call

Get the reason why the move is disabled

Parameters:

Returns:

  • (#call)

    Block that should be called when the move is disabled



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# File 'scripts/01600 Alpha 25 Battle Engine/04150 Battle_Move/00010 Definitions/00300 MindBlown.rb', line 7

def disable_reason(user)
  damp_battlers = logic.all_alive_battlers.select { |battler| battler.has_ability?(:damp) }
  return super if damp_battlers.empty?

  return proc { @logic.scene.visual.show_ability(damp_battlers.first) && @logic.scene.display_message_and_wait(parse_text_with_pokemon(60, 508, user)) }
end

#move_usable_by_user(user, targets) ⇒ Boolean

Note:

Thing that prevents the move from being used should be defined by :move_prevention_user Hook

Function that tests if the user is able to use the move

Parameters:

Returns:

  • (Boolean)

    if the procedure can continue



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# File 'scripts/01600 Alpha 25 Battle Engine/04150 Battle_Move/00010 Definitions/00300 MindBlown.rb', line 19

def move_usable_by_user(user, targets)
  return false unless super

  damp_battlers = logic.all_alive_battlers.select { |battler| battler.has_ability?(:damp) }
  unless damp_battlers.empty?
    @logic.scene.visual.show_ability(damp_battlers.first)
    return show_usage_failure(user) && false
  end

  return true
end

#on_move_failure(user, targets, reason)

Event called if the move failed

Parameters:

  • user (PFM::PokemonBattler)

    user of the move

  • targets (Array<PFM::PokemonBattler>)

    expected targets

  • reason (Symbol)

    why the move failed: :usable_by_user, :accuracy, :immunity, :pp



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# File 'scripts/01600 Alpha 25 Battle Engine/04150 Battle_Move/00010 Definitions/00300 MindBlown.rb', line 35

def on_move_failure(user, targets, reason)
  return unless %i[accuracy immunity].include?(reason)

  return crash_procedure(user)
end