Class: Battle::Move::Metronome

Inherits:
Battle::Move show all
Defined in:
scripts/01600 Alpha 25 Battle Engine/04150 Battle_Move/00010 Definitions/00300 Metronome.rb

Overview

Metronome move

Constant Summary collapse

CANNOT_BE_SELECTED_MOVES =
%i[
  after_you assist baneful_bunker beak_blast belch bestow celebrate chatter copycat counter covet crafty_shield destiny_bound detect
  diamond_storm endure feint fleur_cannon focus_punch follow_me freeze_shock helping_hand hold_hands hyperspace_fury hyperspace_hole ice_burn
  instruct king_s_shield light_of_ruin mat_block me_first metronome mimic mind_blown mirror_coat mirror_move nature_power photon_geyser
  plasma_fists protect quash quick_guard rage_powder relic_song secret_sword shell_trap sketch sleep_talk snarl snatch snore spectral_thief
  spiky_shield spotlight steam_eruption struggle switcheroo techno_blast thousand_arrows thousand_waves thief transform trick v_create
  wide_guard
]

Constants inherited from Battle::Move

OneTarget, REGISTERED_MOVES, R_RANGE, TargetNoAsk

Instance Attribute Summary

Attributes inherited from Battle::Move

#consecutive_use_count, #damage_dealt, #effectiveness, #forced_next_move_decrease_pp, #id, #logic, #original, #pp, #ppmax, #scene, #used

Instance Method Summary collapse

Methods inherited from Battle::Move

[], #accuracy, #accuracy_mod, #accuracy_text, #atk_class, #authentic?, #ballistics?, #battle_stage_mod, #battler_targets, #be_method, #bite?, #blocable?, #blocked_by?, #bypass_chance_of_hit?, #calc_stab, #chance_of_hit, #check_specific_procedure, #clone, #critical_hit?, #critical_rate, #damages, #dance?, #data, #db_symbol, #definitive_types, #description, #direct?, #disable_reason, #disabled?, #drain_factor, #effect_chance, #efficent_message, #evasion_mod, #force_switch?, #gravity_affected?, #heal?, #initialize, #magic_coat_affected?, #mirror_move_affected?, #move_blocked_by_target?, #move_usable_by_user, #multi_hit?, #name, #no_choice_skill?, #not_very_effective?, #ohko?, #one_target?, #physical?, #powder?, #power, #power_text, #pp_text, #pre_attack?, #priority, #proceed, #proceed_internal_parental_bond, #proceed_pre_attack, #pulse?, #punching?, #real_base_power, #recoil?, #recoil_factor, register, register_move_disabled_check_hook, register_move_prevention_target_hook, register_move_prevention_user_hook, register_move_type_change_hook, register_single_type_multiplier_overwrite_hook, #relative_priority, #self_user_switch?, #slicing_attack?, #snatchable?, #sound_attack?, #special?, #status?, #status_effects, #super_effective?, #target, #to_s, #trigger_king_rock?, #type, #type?, #type_dark?, #type_dragon?, #type_electric?, #type_fairy?, #type_fighting?, #type_fire?, #type_flying?, #type_ghost?, #type_grass?, #type_ground?, #type_ice?, #type_insect?, #type_modifier, #type_normal?, #type_poison?, #type_psychic?, #type_rock?, #type_steel?, #type_water?, #typeless?, #unfreeze?, #wind_attack?

Methods included from Hooks

#exec_hooks, #force_return, included, register, remove, remove_without_name

Constructor Details

This class inherits a constructor from Battle::Move

Instance Method Details

#deal_effect(user, actual_targets)

Function that deals the effect to the pokemon

Parameters:



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# File 'scripts/01600 Alpha 25 Battle Engine/04150 Battle_Move/00010 Definitions/00300 Metronome.rb', line 17

def deal_effect(user, actual_targets)
  skill = each_data_move.reject { |i| CANNOT_BE_SELECTED_MOVES.include?(i.db_symbol) }.sample(random: @logic.generic_rng)
  move = Battle::Move[skill.be_method].new(skill.id, 1, 1, @scene)
  def move.usage_message(user)
    @scene.visual.hide_team_info
    scene.display_message_and_wait(parse_text(18, 126, '[VAR MOVE(0000)]' => name))
    PFM::Text.reset_variables
  end
  use_another_move(move, user)
end