Class: Battle::Move::Incinerate

Inherits:
BasicWithSuccessfulEffect show all
Defined in:
scripts/01600 Alpha 25 Battle Engine/04150 Battle_Move/00010 Definitions/00300 Incinerate.rb

Overview

Class managing the Incinerate move

Constant Summary collapse

DESTROYABLE_ITEMS =
%i[
  fire_gem water_gem electric_gem grass_gem ice_gem fighting_gem poison_gem ground_gem flying_gem
  psychic_gem bug_gem rock_gem ghost_gem dragon_gem dark_gem steel_gem normal_gem fairy_gem
]

Constants inherited from Battle::Move

OneTarget, REGISTERED_MOVES, R_RANGE, TargetNoAsk

Instance Attribute Summary

Attributes inherited from Battle::Move

#consecutive_use_count, #damage_dealt, #effectiveness, #forced_next_move_decrease_pp, #id, #logic, #original, #pp, #ppmax, #scene, #used

Instance Method Summary collapse

Methods inherited from BasicWithSuccessfulEffect

#effect_working?

Methods inherited from Basic

#deal_damage, #effect_working?

Methods inherited from Battle::Move

[], #accuracy, #accuracy_mod, #accuracy_text, #atk_class, #authentic?, #ballistics?, #battle_stage_mod, #battler_targets, #be_method, #bite?, #blocable?, #blocked_by?, #bypass_chance_of_hit?, #calc_stab, #chance_of_hit, #check_specific_procedure, #clone, #critical_hit?, #critical_rate, #dance?, #data, #db_symbol, #definitive_types, #description, #direct?, #disable_reason, #disabled?, #drain_factor, #effect_chance, #efficent_message, #evasion_mod, #force_switch?, #gravity_affected?, #heal?, #initialize, #magic_coat_affected?, #mirror_move_affected?, #move_blocked_by_target?, #move_usable_by_user, #multi_hit?, #name, #no_choice_skill?, #not_very_effective?, #ohko?, #one_target?, #physical?, #powder?, #power, #power_text, #pp_text, #pre_attack?, #priority, #proceed, #proceed_internal_parental_bond, #proceed_pre_attack, #pulse?, #punching?, #real_base_power, #recoil?, #recoil_factor, register, register_move_disabled_check_hook, register_move_prevention_target_hook, register_move_prevention_user_hook, register_move_type_change_hook, register_single_type_multiplier_overwrite_hook, #relative_priority, #self_user_switch?, #slicing_attack?, #snatchable?, #sound_attack?, #special?, #status?, #status_effects, #super_effective?, #target, #to_s, #trigger_king_rock?, #type, #type?, #type_dark?, #type_dragon?, #type_electric?, #type_fairy?, #type_fighting?, #type_fire?, #type_flying?, #type_ghost?, #type_grass?, #type_ground?, #type_ice?, #type_insect?, #type_modifier, #type_normal?, #type_poison?, #type_psychic?, #type_rock?, #type_steel?, #type_water?, #typeless?, #unfreeze?, #wind_attack?

Methods included from Hooks

#exec_hooks, #force_return, included, register, remove, remove_without_name

Constructor Details

This class inherits a constructor from Battle::Move

Instance Method Details

#damages(user, target) ⇒ Integer

Note:

: I used the 4th Gen formula : www.smogon.com/dp/articles/damage_formula

Method calculating the damages done by the actual move

Parameters:

Returns:

  • (Integer)


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# File 'scripts/01600 Alpha 25 Battle Engine/04150 Battle_Move/00010 Definitions/00300 Incinerate.rb', line 15

def damages(user, target)
  dmg = super
  if dmg > 0 && @logic.item_change_handler.can_lose_item?(target, user)
    if DESTROYABLE_ITEMS.include?(target.battle_item_db_symbol)
      @logic.item_change_handler.change_item(:none, true, target, user, self)
    elsif target.hold_berry?(target.battle_item_db_symbol) && !target.effects.has?(:item_burnt)
      @scene.display_message_and_wait(parse_text_with_pokemon(19, 1114, target, PFM::Text::ITEM2[1] => target.item_name))
      target.effects.add(Effects::ItemBurnt.new(@logic, target))
    end
  end

  return dmg
end