Class: Battle::Move::FutureSight

Inherits:
Battle::Move show all
Defined in:
docs/5_Battle_10_Move.rb

Overview

Future Sight deals damage, but does not hit until two turns after the move is used. If the opponent switched Pokémon in the meantime, the new Pokémon gets hit, with their type and stats taken into account.

Constant Summary

Constants inherited from Battle::Move

OneTarget, REGISTERED_MOVES, R_RANGE, TargetNoAsk

Instance Attribute Summary

Attributes inherited from Battle::Move

#consecutive_use_count, #damage_dealt, #effectiveness, #forced_next_move_decrease_pp, #id, #logic, #original, #original_target, #pp, #ppmax, #scene, #thrown_item_effect, #used, #user

Instance Method Summary collapse

Methods inherited from Battle::Move

[], #accuracy, #accuracy_mod, #accuracy_text, #atk_class, #authentic?, #ballistics?, #battle_stage_mod, #battler_targets, #be_method, #bite?, #blocable?, #blocked_by?, #bypass_chance_of_hit?, #calc_stab, #chance_of_hit, #check_specific_procedure, #clone, #critical_hit?, #critical_rate, #damages, #dance?, #data, #db_symbol, #deal_effect_sheer_force, #definitive_types, #description, #direct?, #disable_reason, #disabled?, #drain_factor, #effect_chance, #efficent_message, #evasion_mod, #force_switch?, #gravity_affected?, #heal?, #initialize, #magic_coat_affected?, #mental?, #mirror_move_affected?, #move_blocked_by_target?, #multi_hit?, #multi_turn?, #name, #no_choice_skill?, #not_very_effective?, #ohko?, #one_target?, #one_target_from_zone_attack, #physical?, #powder?, #power, #power_text, #pp_text, #pre_attack?, #priority, #proceed, #proceed_internal_dancer, #proceed_internal_parental_bond, #proceed_internal_sheer_force, #proceed_pre_attack, #pulse?, #punching?, #real_base_power, #recharge?, #recoil?, #recoil_factor, register, register_move_disabled_check_hook, register_move_prevention_target_hook, register_move_prevention_user_hook, register_move_type_change_hook, register_single_type_multiplier_overwrite_hook, #relative_priority, #self_user_switch?, #show_usage_failure, #slicing_attack?, #snatchable?, #sound_attack?, #special?, #status?, #status_effects, #super_effective?, #target, #to_s, #trigger_king_rock?, #two_turn?, #type, #type?, #type_dark?, #type_dragon?, #type_electric?, #type_fairy?, #type_fighting?, #type_fire?, #type_flying?, #type_ghost?, #type_grass?, #type_ground?, #type_ice?, #type_insect?, #type_modifier, #type_normal?, #type_poison?, #type_psychic?, #type_rock?, #type_steel?, #type_water?, #typeless?, #unfreeze?, #wind_attack?

Methods included from Hooks

#exec_hooks, #force_return, included, register, remove, remove_without_name

Constructor Details

This class inherits a constructor from Battle::Move

Instance Method Details

#move_usable_by_user(user, targets) ⇒ Boolean

Note:

Thing that prevents the move from being used should be defined by :move_prevention_user Hook

Function that tests if the user is able to use the move

Parameters:

Returns:

  • (Boolean)

    if the procedure can continue



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# File 'docs/5_Battle_10_Move.rb', line 3345

def move_usable_by_user(user, targets)
end