Module: Yuki::Var

Defined in:
docs/0_Dependencies.rb

Overview

Module that contain every constants associated to a Variable ID of $game_variables. The description of the constants are the meaning of the variable

Constant Summary collapse

Player_ID =

Player ID (31bits)

1
Pokedex_Seen =

Number of Pokemon Seen

2
Pokedex_Catch =

Number of Pokemon caught

3
Boxes_Current =

Current Box (0 is Box 1)

4
EnteredNumber =

Number the in the GamePlay::InputNumber interface (default variable)

5
Max_Pokemon_Select =

Number of Pokemon to select for creating temporary team

6
Trainer_Battle_ID =

ID (in the database) of the trainer battle to start

8
PAR_DatID =

ID of the particle data to use in order to show particle

9
TJN_Hour =

InGame hour

10
TJN_Min =

InGame minute

11
TJN_Sec =

InGame seconds (unused)

12
TJN_WDay =

InGame day of the week (1 = Monday)

13
TJN_Week =

InGame week

14
TJN_Month =

InGame Month

15
TJN_MDay =

InGame day of the month

16
TJN_Tone =

Current Tone (0 : Night, 1 : Sunset, 3 : Day, 2 : Morning)

17
FM_N_Human =

Number of Following Human

18
FM_N_Pokem =

Number of Following Pokemon (actors one)

19
FM_N_Friend =

Number of Friend’s Following Pokemon

20
FM_Sel_Foll =

The selected Follower (1 = first, 0 = none)

21
E_Dig_ID =

ID of the map where Dig send the player out

23
E_Dig_X =

X position where Dig send the player out

24
E_Dig_Y =

Y position where Dig send the player out

25
TMP1 =

Temporary variable 1

26
TMP2 =

Temporary variable 2

27
TMP3 =

Temporary variable 3

28
TMP4 =

Temporary variable 4

29
TMP5 =

Temporary variable 5

30
TrainerTransitionType =

Trainer transition type (0 = 6G, 1 = 5G)

31
MapTransitionID =

Map Transition type (1 = Circular, 2 = Directed)

32
AI_LEVEL =

Level of the AI

34
Second_Trainer_ID =

ID (in the database) of the second trainer of the duo battle

35
Allied_Trainer_ID =

ID (in the database) of the allied trainer of the duo battle

36
CoinCase =

Coin case amount of coin

41
SootSack =

Soot sack: amount of volcanic ash in the bag

42
Party_Menu_Sel =

Index of the Pokemon that use its skill in the Party_Menu

43
E_Return_ID =

ID of the map where the player return (Teleport, defeat)

47
E_Return_X =

X position of the map where the player return

48
E_Return_Y =

Y position of the map where the player return

49
BT_Mode =

Battle mode, 0 : Normal, 1 : P2P server, 2 : P2P Client

50
Current_Player_ID =

Id of the current player ID

51