Module: Yuki::Var
- Defined in:
- docs/0_Dependencies.rb
Overview
Module that contain every constants associated to a Variable ID of $game_variables. The description of the constants are the meaning of the variable
Constant Summary collapse
- Player_ID =
Player ID (31bits)
1
- Pokedex_Seen =
Number of Pokemon Seen
2
- Pokedex_Catch =
Number of Pokemon caught
3
- Boxes_Current =
Current Box (0 is Box 1)
4
- EnteredNumber =
Number the in the GamePlay::InputNumber interface (default variable)
5
- Max_Pokemon_Select =
Number of Pokemon to select for creating temporary team
6
- Trainer_Battle_ID =
ID (in the database) of the trainer battle to start
8
- PAR_DatID =
ID of the particle data to use in order to show particle
9
- TJN_Hour =
InGame hour
10
- TJN_Min =
InGame minute
11
- TJN_Sec =
InGame seconds (unused)
12
- TJN_WDay =
InGame day of the week (1 = Monday)
13
- TJN_Week =
InGame week
14
- TJN_Month =
InGame Month
15
- TJN_MDay =
InGame day of the month
16
- TJN_Tone =
Current Tone (0 : Night, 1 : Sunset, 3 : Day, 2 : Morning)
17
- FM_N_Human =
Number of Following Human
18
- FM_N_Pokem =
Number of Following Pokemon (actors one)
19
- FM_N_Friend =
Number of Friend’s Following Pokemon
20
- FM_Sel_Foll =
The selected Follower (1 = first, 0 = none)
21
- E_Dig_ID =
ID of the map where Dig send the player out
23
- E_Dig_X =
X position where Dig send the player out
24
- E_Dig_Y =
Y position where Dig send the player out
25
- TMP1 =
Temporary variable 1
26
- TMP2 =
Temporary variable 2
27
- TMP3 =
Temporary variable 3
28
- TMP4 =
Temporary variable 4
29
- TMP5 =
Temporary variable 5
30
- TrainerTransitionType =
Trainer transition type (0 = 6G, 1 = 5G)
31
- MapTransitionID =
Map Transition type (1 = Circular, 2 = Directed)
32
- AI_LEVEL =
Level of the AI
34
- Second_Trainer_ID =
ID (in the database) of the second trainer of the duo battle
35
- Allied_Trainer_ID =
ID (in the database) of the allied trainer of the duo battle
36
- CoinCase =
Coin case amount of coin
41
- SootSack =
Soot sack: amount of volcanic ash in the bag
42
- Party_Menu_Sel =
Index of the Pokemon that use its skill in the Party_Menu
43
- E_Return_ID =
ID of the map where the player return (Teleport, defeat)
47
- E_Return_X =
X position of the map where the player return
48
- E_Return_Y =
Y position of the map where the player return
49
- BT_Mode =
Battle mode, 0 : Normal, 1 : P2P server, 2 : P2P Client
50
- Current_Player_ID =
Id of the current player ID
51