Class: Yuki::Particle_Object

Inherits:
Object
  • Object
show all
Defined in:
docs/01450_Systems_00003_Map_Engine.rb

Constant Summary collapse

ACTION_HANDLERS =

List of action handler to know how to compute the current frame of the particle

{}
ACTION_HANDLERS_ORDER =

Order of the particle handlers

[]
TILE_ZOOM =

Zoom of a tile to adjust coordinate

Configs.display.tilemap_settings.character_tile_zoom

Instance Attribute Summary collapse

Class Method Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(character, data, on_tp = false, params = {}) ⇒ Particle_Object

Create a particle object

Parameters:

  • character (Game_Character)

    the character on which the particle displays

  • data (Hash{Symbol => Hash})

    the data of the particle field of the data hash :

    enter: the particle animation when character enter on the tile
    stay: the particle animation when character stay on the tile
    leave: the particle animation when character leave the tile
    

    field of the particle animation

    max_counter: the number of frame on the animation
    loop: Boolean # if the animation loops or not
    data: an Array of animation instructions (Hash)
    

    field of an animation instruction

    state: Symbol # the new state of the particle
    zoom: Numeric # the zoom of the particle
    position: Symbol # the position type of the particle (:center_pos, :character_pos)
    file: String # the filename of the particle in Graphics/Particles/
    angle: Numeric # the angle of the particle
    add_z: Integer # The z offset relatively to the character
    oy_offset: Integer # The offset in oy
    opacity: Integer # The opacity of the particle
    chara: Boolean # If the particle Texture is treaten like the Character bitmap
    rect: Array(Integer, Integer, Integer, Integer) # the parameter of the #set function of Rect (src_rect)
    
  • on_tp (Boolean) (defaults to: false)

    tells the particle to skip the :enter animation or not

  • params (Hash) (defaults to: {})

    additional params for the animation

Options Hash (params):

  • :flow (Symbol)

    define the kind of flow to use for the animation

  • :radius (Integer)

    define the radius to use for the :update_radius_flow flow



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# File 'docs/01450_Systems_00003_Map_Engine.rb', line 619

def initialize(character, data, on_tp = false, params = {})
end

Instance Attribute Details

#disposedBoolean (readonly) Also known as: disposed?

if the particle is disposed

Returns:

  • (Boolean)


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# File 'docs/01450_Systems_00003_Map_Engine.rb', line 592

def disposed
  @disposed
end

Class Method Details

.add_handler(name, before = nil, &block)

Add a new action handler

Parameters:

  • name (Symbol)

    name of the action

  • before (Symbol, nil) (defaults to: nil)

    tell to put this handler before another handler



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# File 'docs/01450_Systems_00003_Map_Engine.rb', line 554

def self.add_handler(name, before = nil, &block)
end

Instance Method Details

#dispose

Dispose the particle



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# File 'docs/01450_Systems_00003_Map_Engine.rb', line 658

def dispose
end

#exectute_action(action)

Execute an animation instruction

Parameters:

  • action (Hash)

    the animation instruction



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# File 'docs/01450_Systems_00003_Map_Engine.rb', line 649

def exectute_action(action)
end

#screen_z

Function that process screen z depending on original screen_y (without zoom)



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# File 'docs/01450_Systems_00003_Map_Engine.rb', line 655

def screen_z
end

#update

Update the particle animation



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# File 'docs/01450_Systems_00003_Map_Engine.rb', line 622

def update
end

#update_default_flow(data) ⇒ Boolean

Update the default particle state flow

Parameters:

  • data (Hash)

    the data related to the current state

Returns:

  • (Boolean)


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# File 'docs/01450_Systems_00003_Map_Engine.rb', line 640

def update_default_flow(data)
end

#update_particle_info(data) ⇒ Boolean

Update the particle info

Parameters:

  • data (Hash)

    the data related to the current state

Returns:

  • (Boolean)

    if the update_sprite_position can be done



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# File 'docs/01450_Systems_00003_Map_Engine.rb', line 635

def update_particle_info(data)
end

#update_radius_flow(data) ⇒ Boolean

Update the radius particle kind flow

Parameters:

  • data (Hash)

    the data related to the current state

Returns:

  • (Boolean)


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# File 'docs/01450_Systems_00003_Map_Engine.rb', line 645

def update_radius_flow(data)
end

#update_sprite_position

Update the position of the particle sprite



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# File 'docs/01450_Systems_00003_Map_Engine.rb', line 652

def update_sprite_position
end

#xInteger

Get the real x of the particle on the map

Returns:

  • (Integer)


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# File 'docs/01450_Systems_00003_Map_Engine.rb', line 626

def x
end

#yInteger

Get the real y of the particle on the map

Returns:

  • (Integer)


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# File 'docs/01450_Systems_00003_Map_Engine.rb', line 630

def y
end