Class: UI::VoltorbFlip::Animation
- Inherits:
-
SpriteStack
- Object
- SpriteStack
- UI::VoltorbFlip::Animation
- Defined in:
- docs/4_Systems_900_Games.rb
Overview
Animations of the VoltorbFlip game
Constant Summary
Constants inherited from SpriteStack
Instance Attribute Summary
Attributes inherited from SpriteStack
#animated, #data, #moving, #stack, #viewport, #x, #y
Instance Method Summary collapse
-
#animate(tile)
Animate a tile.
-
#initialize(viewport) ⇒ Animation
constructor
Create a new animation.
-
#update_animation ⇒ Boolean
Update the animation.
Methods inherited from SpriteStack
#[], #add_background, #add_line, #add_text, #anime, #anime_delta_set, #dispose, #each, #execute_anime, #move, #move_to, #opacity, #opacity=, #push, #push_sprite, #set_origin, #set_position, #simple_mouse_in?, #size, #stop_animation, #translate_mouse_coords, #update, #update_position, #visible, #visible=, #with_cache, #with_font, #with_surface, #z, #z=
Constructor Details
#initialize(viewport) ⇒ Animation
Create a new animation
257 258 |
# File 'docs/4_Systems_900_Games.rb', line 257 def initialize() end |
Instance Method Details
#animate(tile)
Animate a tile
261 262 |
# File 'docs/4_Systems_900_Games.rb', line 261 def animate(tile) end |
#update_animation ⇒ Boolean
Update the animation
265 266 |
# File 'docs/4_Systems_900_Games.rb', line 265 def update_animation end |