Class: UI::Summary_Memo
- Inherits:
-
SpriteStack
- Object
- SpriteStack
- UI::Summary_Memo
- Defined in:
- docs/4_Systems_102_Party.rb
Overview
UI part displaying the “Memo” of the Pokemon in the Summary
Direct Known Subclasses
Constant Summary
Constants inherited from SpriteStack
UI::SpriteStack::NO_INITIAL_IMAGE
Instance Attribute Summary
Attributes inherited from SpriteStack
#animated, #data, #moving, #stack, #viewport, #x, #y
Instance Method Summary collapse
-
#data=(pokemon)
Define the pokemon shown by this UI.
-
#init_memo
Initialize the Memo part.
-
#initialize(viewport) ⇒ Summary_Memo
constructor
Create a new Memo UI for the summary.
-
#load_egg_text_info(pokemon)
Load the text info when it’s an egg.
-
#load_text_info(pokemon)
Load the text info.
-
#no_egg(object)
Set an object invisible if the Pokemon is an egg.
-
#visible=(value)
Change the visibility of the UI.
Methods inherited from SpriteStack
#[], #add_background, #add_line, #add_text, #anime, #anime_delta_set, #dispose, #each, #execute_anime, #move, #move_to, #opacity, #opacity=, #push, #push_sprite, #set_origin, #set_position, #simple_mouse_in?, #size, #stop_animation, #translate_mouse_coords, #update, #update_animation, #update_position, #visible, #with_cache, #with_font, #with_surface, #z, #z=
Constructor Details
#initialize(viewport) ⇒ Summary_Memo
Create a new Memo UI for the summary
78 79 |
# File 'docs/4_Systems_102_Party.rb', line 78 def initialize() end |
Instance Method Details
#data=(pokemon)
Define the pokemon shown by this UI
86 87 |
# File 'docs/4_Systems_102_Party.rb', line 86 def data=(pokemon) end |
#init_memo
Initialize the Memo part
93 94 |
# File 'docs/4_Systems_102_Party.rb', line 93 def init_memo end |
#load_egg_text_info(pokemon)
Load the text info when it’s an egg
101 102 |
# File 'docs/4_Systems_102_Party.rb', line 101 def load_egg_text_info(pokemon) end |
#load_text_info(pokemon)
Load the text info
97 98 |
# File 'docs/4_Systems_102_Party.rb', line 97 def load_text_info(pokemon) end |
#no_egg(object)
Set an object invisible if the Pokemon is an egg
82 83 |
# File 'docs/4_Systems_102_Party.rb', line 82 def no_egg(object) end |
#visible=(value)
Change the visibility of the UI
90 91 |
# File 'docs/4_Systems_102_Party.rb', line 90 def visible=(value) end |