Class: UI::Storage::WinMode

Overview

Sprite showing the current selection mode

Constant Summary collapse

SHEET_INDEXES =

List of sheet index for all modes

{pokemon: 0, item: 1, battle: 2, box: nil}
SHEET_SIZE =

Constant telling how much section there’s in the sprite

[1, 3]

Instance Attribute Summary collapse

Attributes inherited from SpriteSheet

#nb_x, #nb_y, #sx, #sy

Attributes inherited from LiteRGSS::ShaderedSprite

#blendmode, #shader

Attributes inherited from LiteRGSS::Sprite

#__index__, #angle, #bitmap, #height, #mirror, #opacity, #ox, #oy, #src_rect, #viewport, #visible, #width, #x, #y, #z, #zoom, #zoom_x, #zoom_y

Instance Method Summary collapse

Methods inherited from SpriteSheet

#bitmap=, #resize, #select

Methods inherited from Sprite

#load, #mouse_in?, #set_origin_div, #set_rect, #set_rect_div, #set_z, #simple_mouse_in?, #translate_mouse_coords, #update

Methods inherited from LiteRGSS::Sprite

new, #set_origin, #set_position

Methods inherited from LiteRGSS::Disposable

#dispose, #disposed?

Constructor Details

#initialize(viewport, mode_handler) ⇒ WinMode

Create a new ModeSprite

Parameters:

  • viewport (Viewport)

    viewport used to display the sprite

  • mode_handler (ModeHandler)

    class responsive of handling the mode



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# File 'docs/4_Systems_200_Storage.rb', line 274

def initialize(viewport, mode_handler)
end

Instance Attribute Details

#modeSymbol

Get the current mode

Returns:

  • (Symbol)

    :pokemon, :item, :battle, :box



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# File 'docs/4_Systems_200_Storage.rb', line 266

def mode
  @mode
end