Class: UI::Shop::PkmList

Inherits:
Array
  • Object
show all
Defined in:
docs/01450_Systems_00203_Shop.rb

Overview

List of Creatures for the shop UI

Defined Under Namespace

Classes: ListButtonPkm

Constant Summary collapse

AMOUNT =

Number of button in the list

4
BUTTON_OFFSET =

Offset between each button

38
ACTIVE_OFFSET =

Offset between active button & inative button

-14
# Base X coordinate
BASE_X =

Base X coordinate

128
BASE_Y =

Base Y coordinate

30

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(viewport) ⇒ PkmList

Create a new ButtonList

Parameters:

  • viewport (Viewport)

    viewport in which the SpriteStack will be displayed



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# File 'docs/01450_Systems_00203_Shop.rb', line 306

def initialize(viewport)
end

Instance Attribute Details

#indexInteger

Returns index of the current active item.

Returns:

  • (Integer)

    index of the current active item



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# File 'docs/01450_Systems_00203_Shop.rb', line 303

def index
  @index
end

Instance Method Details

#done?Boolean

Test if the animation is done

Returns:

  • (Boolean)


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# File 'docs/01450_Systems_00203_Shop.rb', line 313

def done?
end

#item_list=(list)

Set the item list

Parameters:

  • list (Array<Integer>)


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# File 'docs/01450_Systems_00203_Shop.rb', line 327

def item_list=(list)
end

#item_price=(list)

Set the price list

Parameters:

  • list (Array<Integer>)


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# File 'docs/01450_Systems_00203_Shop.rb', line 331

def item_price=(list)
end

#mouse_delta_indexInteger

Return the delta index with mouse position

Returns:

  • (Integer)


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# File 'docs/01450_Systems_00203_Shop.rb', line 335

def mouse_delta_index
end

#move_down

Move all the buttons down



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# File 'docs/01450_Systems_00203_Shop.rb', line 323

def move_down
end

#move_up

Move all the buttons up



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# File 'docs/01450_Systems_00203_Shop.rb', line 320

def move_up
end

#update

Update the animation



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# File 'docs/01450_Systems_00203_Shop.rb', line 309

def update
end