Class: UI::Hall_of_Fame::Graveyard_Animation_Stack
- Inherits:
-
SpriteStack
- Object
- SpriteStack
- UI::Hall_of_Fame::Graveyard_Animation_Stack
- Defined in:
- docs/4_Systems_300_Hall_of_fame.rb
Overview
Class that define the Graveyard Animation stack
Constant Summary collapse
- SPRITE_X_RIGHT =
Sprite X Right
422
- SPRITE_X_MIDDLE =
Sprite X Middle
112
- SPRITE_X_LEFT =
Sprite X Left
-198 # Sprite Y
- SPRITE_Y =
Sprite Y
100
- BOX_X_RIGHT =
Box X Right
320
- BOX_X_MIDDLE =
Box X Middle
10
- BOX_X_LEFT =
Box X Left
-300 # Box Y
- BOX_Y =
Box Y
80
Constants inherited from SpriteStack
Instance Attribute Summary collapse
-
#sprites ⇒ Array<ShaderedSprite>
The array containing every ShaderedSprite.
-
#text_boxes ⇒ Array<UI::Hall_of_Fame::Dead_Pokemon_Text>
The array containing every Dead_Pokemon_Text SpriteStack.
Attributes inherited from SpriteStack
#animated, #data, #moving, #stack, #viewport, #x, #y
Instance Method Summary collapse
-
#initialize(viewport) ⇒ Graveyard_Animation_Stack
constructor
Initialize the SpriteStack.
Methods inherited from SpriteStack
#[], #add_background, #add_line, #add_text, #anime, #anime_delta_set, #dispose, #each, #execute_anime, #move, #move_to, #opacity, #opacity=, #push, #push_sprite, #set_origin, #set_position, #simple_mouse_in?, #size, #stop_animation, #translate_mouse_coords, #update, #update_animation, #update_position, #visible, #visible=, #with_cache, #with_font, #with_surface, #z, #z=
Constructor Details
#initialize(viewport) ⇒ Graveyard_Animation_Stack
Initialize the SpriteStack
225 226 |
# File 'docs/4_Systems_300_Hall_of_fame.rb', line 225 def initialize() end |
Instance Attribute Details
#sprites ⇒ Array<ShaderedSprite>
The array containing every ShaderedSprite
203 204 205 |
# File 'docs/4_Systems_300_Hall_of_fame.rb', line 203 def sprites @sprites end |
#text_boxes ⇒ Array<UI::Hall_of_Fame::Dead_Pokemon_Text>
The array containing every Dead_Pokemon_Text SpriteStack
206 207 208 |
# File 'docs/4_Systems_300_Hall_of_fame.rb', line 206 def text_boxes @text_boxes end |