Class: UI::DexWinInfo
- Inherits:
-
SpriteStack
- Object
- SpriteStack
- UI::DexWinInfo
- Defined in:
- docs/4_Systems_101_Dex.rb
Overview
Dex sprite that show the Pokemon infos
Constant Summary collapse
- VISIBLE_SPRITES =
Change the data Array of visible sprites if the Pokemon was captured
1..7
Constants inherited from SpriteStack
Instance Attribute Summary
Attributes inherited from SpriteStack
#animated, #data, #moving, #stack, #viewport, #x, #y
Instance Method Summary collapse
-
#data=(pokemon)
Define the Pokemon shown by the UI.
-
#initialize(viewport) ⇒ DexWinInfo
constructor
Create a new dex win sprite.
Methods inherited from SpriteStack
#[], #add_background, #add_line, #add_text, #anime, #anime_delta_set, #dispose, #each, #execute_anime, #move, #move_to, #opacity, #opacity=, #push, #push_sprite, #set_origin, #set_position, #simple_mouse_in?, #size, #stop_animation, #translate_mouse_coords, #update, #update_animation, #update_position, #visible, #visible=, #with_cache, #with_font, #with_surface, #z, #z=
Constructor Details
#initialize(viewport) ⇒ DexWinInfo
Create a new dex win sprite
211 212 |
# File 'docs/4_Systems_101_Dex.rb', line 211 def initialize() end |
Instance Method Details
#data=(pokemon)
Define the Pokemon shown by the UI
215 216 |
# File 'docs/4_Systems_101_Dex.rb', line 215 def data=(pokemon) end |