Class: UI::DexButton

Inherits:
SpriteStack show all
Defined in:
docs/4_Systems_101_Dex.rb

Overview

Dex sprite that show the Pokemon infos

Constant Summary

Constants inherited from SpriteStack

SpriteStack::NO_INITIAL_IMAGE

Instance Attribute Summary

Attributes inherited from SpriteStack

#animated, #data, #moving, #stack, #viewport, #x, #y

Instance Method Summary collapse

Methods inherited from SpriteStack

#[], #add_background, #add_line, #add_text, #anime, #anime_delta_set, #dispose, #each, #execute_anime, #move, #move_to, #opacity, #opacity=, #push, #push_sprite, #set_origin, #set_position, #simple_mouse_in?, #size, #stop_animation, #translate_mouse_coords, #update, #update_animation, #update_position, #visible, #visible=, #with_cache, #with_font, #with_surface, #z, #z=

Constructor Details

#initialize(viewport, index) ⇒ DexButton

Create a new dex button

Parameters:

  • viewport (Viewport)
  • index (Integer)

    index of the sprite in the viewport



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# File 'docs/4_Systems_101_Dex.rb', line 229

def initialize(viewport, index)
end

Instance Method Details

#data=(pokemon)

Change the data

Parameters:

  • pokemon (PFM::Pokemon)

    the Pokemon shown by the button



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# File 'docs/4_Systems_101_Dex.rb', line 233

def data=(pokemon)
end

#selected=(value)

Tell the button if it’s selected or not : change the obfuscator visibility & x position

Parameters:

  • value (Boolean)

    the selected state



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# File 'docs/4_Systems_101_Dex.rb', line 237

def selected=(value)
end