Class: Studio::Trainer::Resources
Instance Attribute Summary collapse
-
#artwork_full ⇒ String
readonly
Full artwork of the trainer (Gen 6+ style).
-
#artwork_small ⇒ String
readonly
Small artwork of the trainer (Gen 6+ style).
-
#battle_bgm ⇒ String
readonly
BGM played during the battle.
-
#character ⇒ String
readonly
Character of the trainer.
-
#defeat_bgm ⇒ String
readonly
BGM played when the enemy trainer loses the battle.
-
#encounter_bgm ⇒ String
readonly
BGM played when the enemy trainer sees the player (trainer_eye_sequence).
-
#sprite ⇒ String
readonly
Sprite of the trainer (Gen 4/5 style).
-
#victory_bgm ⇒ String
readonly
BGM played when the enemy trainer wins the battle.
Instance Attribute Details
#artwork_full ⇒ String (readonly)
Full artwork of the trainer (Gen 6+ style)
1002 1003 1004 |
# File 'docs/3_Studio.rb', line 1002 def artwork_full @artwork_full end |
#artwork_small ⇒ String (readonly)
Small artwork of the trainer (Gen 6+ style)
1005 1006 1007 |
# File 'docs/3_Studio.rb', line 1005 def artwork_small @artwork_small end |
#battle_bgm ⇒ String (readonly)
BGM played during the battle
1020 1021 1022 |
# File 'docs/3_Studio.rb', line 1020 def battle_bgm @battle_bgm end |
#character ⇒ String (readonly)
Character of the trainer
1008 1009 1010 |
# File 'docs/3_Studio.rb', line 1008 def character @character end |
#defeat_bgm ⇒ String (readonly)
BGM played when the enemy trainer loses the battle
1017 1018 1019 |
# File 'docs/3_Studio.rb', line 1017 def defeat_bgm @defeat_bgm end |
#encounter_bgm ⇒ String (readonly)
BGM played when the enemy trainer sees the player (trainer_eye_sequence)
1011 1012 1013 |
# File 'docs/3_Studio.rb', line 1011 def encounter_bgm @encounter_bgm end |
#sprite ⇒ String (readonly)
Sprite of the trainer (Gen 4/5 style)
999 1000 1001 |
# File 'docs/3_Studio.rb', line 999 def sprite @sprite end |
#victory_bgm ⇒ String (readonly)
BGM played when the enemy trainer wins the battle
1014 1015 1016 |
# File 'docs/3_Studio.rb', line 1014 def victory_bgm @victory_bgm end |